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Star Wars: Episode II: Attack of the Clones is out on DVD and for those of you near one, it’s also in IMAX theaters. What a great time to release the first Episode II game for the Cube. Taking place during the final scene of AotC and expanding past the set story line, Star Wars: The Clone Wars is all about mass mayhem and chaos. It’s you and a few computer-controlled allies against the Separatists’ droid army. Be prepared for all-out warfare. Clone Wars has the player behind the wheel of one out of a handful of vehicles featured in Episode II. While the title shows mostly action elements, there is a bit of strategy thrown in. You can order your allies to attack, defend, break off, or regroup—much like in LucasArts’ last Cube effort, the excellent Rogue Leader. Clone Warsplays a lot like the aforementioned title, but holds its own without borrowing too many concepts from it. Does it work when throwing players into the middle of the chaos of the Clone Wars? Yep. visuals The visual effects in this game look straight out of Episode II. The Gunship’s rocket spread—nimbly shifting around themselves until they hit the target—looks just plain awesome. The Hovertank’s missiles look just as cool, with little smoke streams trailing behind them. Blasters are obviously your standard Star Wars fare, but how can you improve that kind of excellence? Nothing’s better than sending out a couple of missiles and blasting your opponent to dust with a few blaster shots. The explosions are what make the game look so great. The Separatists’ Hellfires look great when they bite the dust. Just like in Episode II, the two-wheeled rocket machine breaks apart and missiles stream everywhere. This is a great effect. audio John Williams’ brilliant Episode II score sounds clear and concise. The music sounds great in any environment throughout the game. The tracks that play during the speeder-bike scenes—where you’re either chasing something or something’s chasing you—are the best at increasing adrenaline. The music gets the job done not only in a Star Wars way, but also in an action game way as well. gameplay Pandemic Studios did an excellent job with this game, what with the excellent PC hovertank game, Battlezone II under their belt. While you’ll be in the hovertank for what seems to be the majority of the game, you’ll also pilot an Imperial Gunner, an AT-XT walker, and even travel on foot, wielding the character’s favorite lightsaber. I was itching at a chance to control Luminara Unduli through some of those latter scenes, unfortunately, you’ll only have the pleasure of controlling Mace Windu and Anakin Skywalker. You’ll also be able to play as Obi-Wan, but only in the seat of a vehicle. Each vehicle feels and plays the same, with the exception of the AT-XT, which is slightly different. Even the missions taking place on foot feel the same as in a vehicle. This can be a good thing since you don’t have to learn a new control scheme every time you enter a different vehicle. However, it seems to lack diversity. This neither helps nor hinders the game. multiplayer For some reason, however, there is no cooperative play through the main missions. Why this isn’t implemented, I have no idea since you always have computer-controlled allies assisting you in every level, even the on-foot missions. There is, however, a cooperative survival mode to unlock called Jedi Academy. This pits you and a friend against a non-stop onslaught of enemy after enemy. This can be fun, but not as fun as deathmatch or the MIA co-op main quest. overall
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