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Earlier this year, PC gamers were treated to one of the most anticipated Star Wars titles in years. The sequel to possibly the best Star Wars licensed game of all time, LucasArts’ Star Wars Dark Forces II: Jedi Knight. Now, LucasArts brings the sequel to the Cube and puts it in the hands of Vicarious Visions, developers of Activision’s Tony Hawk series. That’s right. Cube gamers can finally get a piece of Star Wars Dark Forces III: Jedi Knight II: Jedi Outcast (wow, that certainly is a mouthful). However, that’s basically the title, only shortened down obviously. In any case, the game that wins this year’s Longest Title award is now available for the Cube. Is it as good as the PC counterpart? Well, yes and no. Unfortunately, this port is plagued by a graphics downscale after going from PC to console. However, the controls suit the GameCube’s complex controller much better, though sometimes clunky and unresponsive while aiming. This problem is especially apparent in multiplayer. Be that as it may, the game still holds true to the original’s formula of putting you in the shoes of a Jedi going through a rough time in his life. You are Kyle Katarn, and, as he says, he’s just “a guy with a lightsaber and a few questions.” visuals Once the game starts, the disappointment is dispersed, but still lingers from time to time through the first few slow missions. Speaking of slow, there are several instances of slowdown throughout the game. These instances don’t hinder the overall feel of the game but can become a nuisance. Once Katarn learns the ways of the Jedi again, things are much, much better. The game not only looks better in the 3rd person perspective while wielding the lightsaber, it feels better too. In fact, the lightsaber is cause for some of the more impressive graphical details. Walk along a wall and the saber will scrape alongside it, leaving a fiery trail of burning metal. While the game starts off on what seems to be the wrong foot, the later missions make up for it. audio John Williams’ original score is obviously a stellar example of how to use music in a game. What would a Star Wars game be without his excellent musical prowess? The music gives you the feeling of becoming part of the Star Wars legacy. How can you wield a lightsaber and groove to the tunes of Metallica or The Ramones? All right, I’ll admit, that’d be fairly awesome, but it wouldn’t be Star Wars without Williams. gameplay Once the game picks up, it seems like a different game. It goes from FPS to SimJedi. Kyle uses his force powers with ease, and you’ll want to use his lightsaber for the majority of the game not only because it puts everything else to shame, but it’s also just plain cool looking. For some reason, the Cube’s control scheme suits this game after the turning point much better than the PC’s standard mouse/keyboard setup. I know I’m going to be flogged for saying that, but the game seems at home with the Cube’s complex controller. multiplayer However, if multiplayer is your bag, you’ve got plenty of options to choose from. There are many unlockable arenas and character models for you to choose from and you can change the color of your lightsaber and everything. The major appeal of multiplayer for this game is the ability to engage in an all-out lightsaber duel with your friend. This is extremely fun and can have you playing for hours once you get used to the frustrating controls. If you want more of an onslaught of bodies hitting the floor, you’re more than welcome to choose from 1 to 14 total AI-controlled “bots”. However, only two player-controlled characters are allowed at a time. I can see why because even with two people, this creates unsightly slowdown. overall
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