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I like to think of myself as having a nose for good video games. I can smell them from a 30-foot radius, and I often buy on impulse when I think I've caught the scent. Godzilla: Destroy All Monsters Melee (hereafter referred to as G: DAMM) is one such title. I had read and heard very little about it before my purchase, but it only took me a few minutes of play to see that my money was well spent. G:DAMM is a fighter that pits Godzilla, Rodan, King Ghidorah, and several other monsters against each other in two to four monster brawls. All of these brawls take place in various real-life cities across the world, ranging from Tokyo to San Francisco, London to Seattle. There are also a couple of fantasy maps, such as the Alien Mothership and Monster Island. The basic premise of any fighting game is to knock out your opponent before he knocks you out. In G:DAMM, this can be accomplished by using a variety of melee attacks, energy beam attacks, or by picking up a nearby building and tossing it at your opponent's head. Monsters can dish out and take a lot of damage—just like in the movies—and most monsters have very different abilities. Sometimes the peripheral enemies such as infantry soldiers, aliens, or even rogue monsters may interfere to mix it up a little. Playing this game is a very fun experience overall and you will find yourself forgetting about the few problems the game has. visuals However, the environments are not quite as impressive. They’re good, but not as good as the monsters themselves, and the difference in graphical quality can take away from the experience a little. With that being said, the entertainment of watching a building topple over after you have tossed a giant porcupine monster into it, or seeing a poor factory crumble as you land on it from a devastating uppercut, is still excellent. The camera system could use a little work. It zooms in as monsters get closer to each other, and zooms out as they get further apart. However, the camera has a maximum zoom out, so monsters are stuck to only staying a few city blocks apart. This becomes more limiting as you battle with more monsters. Also, when you get some power-ups—like Rage—the camera cuts into a close-up of your character. This is all well and good, but afterwards the camera cuts to an entirely new angle that is very disorienting. For the most part, however, the camera does its job and you don't realize it is there. audio gameplay Adding to the excitement are the power-ups. There are power-ups that will quickly charge your energy beam, give you more health, or even summon Mothra to help you out. If you can get a hold of the Rage power-up, you can unleash your special A+X attack that features some of the monsters’ signature attacks from their many movies. While playing through single player, you can also find Atari icons that will unlock classic pictures of Godzilla in the gallery. Overall, the game play here is really solid and well-paced. You really feel like these battles could’ve been taken directly from a movie, and you get a great sense of interactivity. multiplayer Another major problem is the lack of options. For Melee mode, you can set how long the match lasts and how many wins are required to finish, but that’s it. You get points for each KO and Heavy Hit, but you cannot set the game up to, for instance, give every person three lives with the last man standing as the winner. Imagine Super Smash Bros. Melee without stock battle. Another problem I had with Multi-player was character selection. There are only eleven monsters to choose from in this game (most of which must be unlocked), and some of them are very similar. For instance, there is a Godzilla 90’s and a Godzilla 2000 that are essentially the same character, but with different looks! There is also a Mecha-Godzilla, but he is a very different character. The same cannot be said for King Ghidorah and Mecha-King Ghidorah, though, as they are just one move from being the same character. Even with these problems, the multi-player is still some of the best fun to be had so far on the Cube. There’s nothing like picking up your friend and throwing him at another one of your friends, all while Mothra and the army helplessly try to kill you. overall
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