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Back when the N64 was getting ready to fully succumb to the pressures of the market, Nintendo managed to pull off a final unique addition to their own wide array of games. Unless you haven’t been paying attention so far, you should know that I am talking about Animal Forest. Word soon spread that this game was to be released in the states, but instead of a direct port Nintendo started working on a upgrade, Animal Forest +, for the GCN. A few months of translating, a few new additions to the US version, and a name change, and Animal Crossing for the GCN was finally born. There is no linear story in this game. Instead, they let the game fall into your own hands after a brief introduction. You start out on a train, headed to (insert village name here). A helpful cat you meet on the train, named Rover, calls up the local merchant in that town, Tom Nook, and they get you settled into a rather shanty looking shack. Of course, they expect you to pay off the loan, so your primary concern is to scrounge up enough currency, called bells, to upgrade your house. From there on, it’s more upgrades, NES playing, fishing, and an array of other activities for you to do. visuals There isn’t an excessive amount of detail in the game, unless you’re looking at some of the furniture and wallpaper designs. Some of the designs for the clothes are appalling, and there really are only a few that are wicked enough to wear. Good thing you get to design your own walls, floors, clothes, signs, windows, and umbrellas. audio Sound effects are pretty cool, and there are plenty of them. At the beginning of the game, you can choose for your animals to speak Animalese, which is like babbled English (they actually sound out the words), Bebebese, which is just the same sound repeated (Bebebe), or Silence, where they don’t make any sound at all. There are sound effects that accentuate how they are feeling. Sometimes when you make them mad, they will even yell at you. Then there are the sounds the bugs make, the sounds of the shovel hitting different surfaces, the voices of each of the different animals… there are some really nice audio touches in the game. gameplay One of the main aspects of the gameplay is the ability to collect items. You can get items by talking to the other animals until they swindle you out of your money, trade with you, or just give you an item. Each time you talk to them, you have the option to ask about a job also. They will usually tell you to go fetch an item from another animal, and you will be rewarded for doing so, though it isn’t worth it to get an item to/from an animal that has moved away. For that, they added a wishing well where you can give it items you don’t/can’t return. You can put the items you collect in your house and move them around, even interact with some of them. Sometime after the first day, you will be able to join up with the Happy Room Academy, where they judge your house and give you points based on how well things are organized, the rarity of the items, and how much each item costs. It’s not a big thing to worry about though; just design your room the way you want it. If you grow bored of that, you can always write letters. You obtain stationary from animals or from Tom Nook, and then you can sit down and write whatever you wish. They needed to work on this part a little more as animals often get confused. It is best to write small letters with the simplest words you can think of. Otherwise they will complain about how long and complicated it was, and send you an angry letter in return. Don’t worry though; they never feel resentment for you for longer than a few minutes, no matter how bad you treat them. There are a few new additions to the US version of the game. There are a few sets of items that are unique (like the lawn set) and they included some extra options with the GBA. Unfortunately, they might have ended up taking out a password system that was in the Japanese version, where you mail a few characters to any animal, and you get a rare NES game like Super Mario Bros. and even the Legend of Zelda. A NOA representative mentioned that they might hold contests so people could win these gems, but nothing has been confirmed so far. Special things happen during different days. If you talk to the town mayor on, say, Halloween, he will often give you a very special present. Sometimes strangers will wander into your town, giving you a fortune, a job, or items. Of course, a calendar really helps out as you can plan ahead when to talk to the mayor or look out for special happenings. Another good idea would be to check the local bulletin board to find out what is going on in your town. Finally, a very big part of the game has to do with the GBA and linkup cable. Yes, you can earn NES games, even though they are rather sparse. You can play them in Animal Crossing, or put them on your GBA and play them there. You can also design patterns in-game, or you can download a program to make your own patterns on the GBA. With the e-reader you can scan in designs, music, and other goodies. Also, you can access a special island with the GBA where you control your character more like a virtual pet and can get goodies and extra cash that way. multiplayer overall
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