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Everything that is old is new again in this day and age. Classic arcade games such as SpyHunter are getting a long awaited revival with a complimentary facelift; however, some games were better left as nostalgic memories rather than being brought back into the limelight. Fortunately for us, SpyHunter made a successful and solid leap into our gaming consoles, but it didn’t do so flawlessly… visuals The Good
The Bad
audio SpyHunter has a full range of weapon sound effects, vehicle noises, and computer-aided messages that are well done and adequately fit their purpose in this game. gameplay To progress through this game you need not only finish each level by completing the primary objective, but you also need to complete a set amount of objectives to unlock each subsequent level. Obviously, the further you progress in the game the more objectives you will need to have completed, but in the later stages the limit bar becomes raised so high that it forces you to go back to the earlier stages and complete the objectives that you missed. The controls in SpyHunter are very easy and make good use of the GameCube controller. But most importantly, the control of the vehicle is nice and tight which is essential when you’re constantly racing against the clock through winding and hazardous terrain. However, if you happen to miss a pathway or objective and you need to turn around you will almost always have a very difficult time doing so. The reason for this is because you simply can’t turn very sharply in this game and the very narrow corridors that appear very often in this game do not help matters either. The vehicle you drive around, the G-1655 Interceptor, is a highly advanced piece of machinery that can transform into two other forms (Boat & Motorcycle) and has a plethora of different weapons in its arsenal for both offensive and defensive attacks. After each successfully completed mission you will receive an upgrade to your vehicle (usually weaponry) for the following missions. By the time you finish the game you will have earned weapons such as triple heat-seeking rockets, a rail gun, a flamethrower, oil slicks, smoke screens, and upgrades like extra ammunition for your rockets, better machine guns, and extra turbo boosts. There is one really bad glitch that occurs in SpyHunter quite frequently, which is a camera glitch due to bad collision detection. The place where it happens most frequently is when you are driving down a very narrow corridor and you accidentally hit the wall. The result is the camera (and your vehicle as well) goes haywire and begins to swirl around for a few seconds uncontrollably. This also happens on occasion out in the open if you hit an unmovable object at a funny angle. And finally, there’s one other thing that I encountered in this game that I really disliked and I believe is another sign of laziness by the developer. Throughout the game you will encounter many roadblocks set up by the enemy made out of their vehicles and humans. When you approach one of these roadblocks they will attack you; but as soon as you make it past, they will just sit there motionless and not even bother to attack you. The very least they could do is turn and attack, and even better the vehicles could begin to pursue you, but neither of these things occurs. multiplayer
overall However, when you consider how long it took to port this game over from the Playstation 2, consider the technology difference between the two consoles, and you look at the quality of the Xbox port and the fact that it has extras included (like the original arcade game!), you can't help but to feel disappointed. This is a great game in its own rights, but GameCube owners definitely got the shaft.
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