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Under fire? Damn! You bet 007 is! EA has taken the MGM owned James Bond franchise and has opted to avoid the espionage and sneaking around. They’ve instead keyed in on what makes James Bond great; completely over the top end to end action. Sure, in the movies, Bond suaves the ladies out of their thongs and does some sneaking about. But when you think of Bond you really think of tanks rolling through cities, shootout after shootout and stunning stunt and driving sequences. Agent Under fire delivers on the essence of modern day Bond. In fact, I’d say that it’s more accurate of a representation of modern Bond flicks than Goldeneye. Careful Dojo Disciples. I didn’t say this is a better game than GE; but it is more of a Bond game. This game is fun, entertaining and light hearted. If you approach it with the same mentality that you bring to watching a Bond movie you’ll enjoy the entertaining qualitities of Agent Under fire. One last comment before we begin. I think that several critics missed the entire point of this game in their reviews. They bitched that it wasn’t “spy” enough and that it was all shooting. It is! That’s the beauty of it. EA has created a beautiful and action packed entertainment package. While it may not be a long adventure like Goldeneye before it, Agent Under Fire is a blast while it lasts. visuals Enemies are big, bold and animate fairly well. The collision detection could use some work though. One of the brilliant graphical touches is the “tracer” fire from your weapon and your opponents. Just like real bullets packed with an incendiary charge, you can see the "white chiclets.” The cool thing is that you can trace enemies by following their firing pattern. As for the driving levels, both the BMW and Aston Martin look beautiful. The cars blast through the streets with Beetle Adventure Racing style emergency brakes and multiple weapons. The level with the Aston hunting down components and flying through the air is particularly “Bondesque.” Rather excellent actually. Menus are easy to navigate and intuitive cut scenes really add some excellent humor and a great original Bond storlyine. The have some solid dialogue and cinematic quality. audio All of the guns and environments’ soundscapes are well detailed. From the zipper of a body armor, to the reloading of a defender and the steps of your opponent in multiplayer; all of the sound details add to the immersive qualities of the game. Nice work. gameplay Not to harp on Electronic Gaming Monthly, but they bitched about fumbling through gadgets when looking for weapons in their Xbox review. This is not the case in the Cube version. First of all, the D pad is really easy to reach on the Cube. Secondly, if you’re ever really in a bind you just tap the fire button and you’ll shift from your gadget to the last weapon you had selected on the fly. Very simple control scheme. From a personal perspective, I really enjoyed the gameplay here. It captures the joviality and excitement that is Bond. There’s even a reward system for when you perform “Bond” moves. When I fought a mini boss chic named the Jackal I realized that instead of shooting out with her head on, I could lead her to a certain spot and hit a machine. Zoom! She was pushed by the machine into a vat of acid! Cue the Bond music and M calls in to ask what happened to Jackal… you reply: “She fell for me.” HA! Love it! My main gripe about the gameplay is that even with all the difficulty levels and reward systems there just isn’t enough depth here to keep you going for an extended period of time. multiplayer I had a great time pulverizing my brother into a tie in the Castle level. It was cool because I turned up the audio and we said that we’d ignore the radar so we were actually listening for each other’s footsteps and trying to trace our weapon fire. Very Nice. overall
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