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Nintendo is the acknowledged leader in video game innovation; Shigeru Miyamoto, Nintendo's chief pioneer. No clearer is this manifest than in the typical flagship that accompanies a Nintendo console launch: Super Mario Bros., Super Mario World, Super Mario 64 redefined games as we knew them, and set the pace for the generation to come. Maybe we've always taken this excellence for granted. We expected such a headliner for Nintendo's GameCube debut. But games must be judged on what they are, not on what they are not. Enter Luigi's Mansion. Luigi, eternal second fiddle, has won a contest he didn't even enter. The prize -- a mansion. Mario went ahead of the Great Green One to check it out... and never came back. With the help of Professor E. Gadd and his Poltergust 3000 ghost vacuum, it's Luigi's job to find Mario and bring him home. visuals The problem is -- they're still just curtains and tablecloths. Through the Game Boy Horror, Luigi can survey each room in first person. Unfortunately, when viewed up close, textures are disappointingly blurry. There is a tiny -- admittedly, tiny, and rare -- trace of flicker when too many ghosts and lighting effects bear down on the GameCube simultaneously. No two rooms look alike; but then, no room really stands out. The haunted mansion may be one of the most cohesive and complete game worlds ever built, but it's still just a mansion, without any particularly interesting components. Luigi's Mansion looks good. In fact, after a couple hours of gameplay, the attention to detail and quality of visual minutia can really be appreciated. But as a showcase title, it is ultimately underwhelming. audio The sound effects are decent. Luigi calls out to Mario; but that's really the extent of voice throughout most of the game. Professor Gadd mumbles some inverted Ewokese as his text pops onscreen. Luigi yelps and squeaks appropriately when he's spooked. The Poltergust 3000 sucks and blows realistically. Thunder crashes, ghosts giggle and moan, doors creak and fire crackles. It's all very nice, with a few nostalgic nods to the Mario series. It's just nothing special. gameplay As suggested by the instruction manual, the act of catching a ghost is much like fishing -- pulling the ghost in by countering its actions with the control and camera sticks. Zelda: Ocarina featured a fishing mini game; it was one of the more inventive and engaging peripheral activities of that larger adventure. In the same light, Luigi's Mansion might be considered a brilliant and addictive mini-game. Too bad there's no larger adventure to justify its simplicity. Luigi's gameplay ascends a gentle learning curve. Once the basics are mastered, and become second nature, a player can focus wholly on some of the trickier puzzles that arise late in the game. Most players will complete Luigi's Mansion in 6 to 8 hours. Despite the repetition, it's never boring or redundant: for this, we can actually be thankful for the game's brevity. multiplayer overall Yes, have some.
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