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Two years had passed since Capcom's runaway hit Mega Man 2 swept critics and gamers alike off their feet, and Dr. Wily had been duly vanquished for good. In fact, Wily had reformed his evil ways and rejoined Dr. Light for the purposes of helping to build a peace-keeping robot named Gamma. Nothing could've possibly been amiss when Mega Man received a call from Dr. Light instructing him to go gather crystals required to complete the friendly, giant robot from 8 regions dominated by yet another set of Robot Masters. Gee, this hasn't happened before, has it? Okay, so maybe at this point in the Mega Man series, the recurring plot wasn't the object of much ire. As a matter of fact, the series was just hitting its stride in this somewhat more somber, yet amazingly action-packed edition from Capcom. visuals While its contemporaries were still largely swamped in pastel colorforms, the level and character designs here just oozed vibrancy. Not yet bogged down with the pressure of coming up with unique Robot Masters, each was able to retain a true identity of his own without seeming outdated or clichéd. This was also the game that featured the debut of the stylish Proto Man. What was really impressive, of course, were the backgrounds. It seemed that almost every level had sprung to life, something unprecedented for the Famicom's limited animation capabilities. In Gemini Man's stage, for instance, the very blocks Mega Man stood on fluctuated between subdued hues as the webbed lining of the walls eerily glittered behind him. audio Sound effects serve their purpose, but remain very limited in scope. There's the repetitive jumping click which, when muted, would seem like it's missing. There's also the classic pellet shooting blip sound and the fan favorite, the enemy impact noise. If I recall correctly, an explosion effect or two are packed in, as well. It works. gameplay Spikes seem to kill robots. Did we ever figure out why? Just when players think the game is wrapped up when all 8 levels are cleared, another 4 are presented on the stage select screen. Yet another robot has smashed up half of the initial levels, running the routines of its predecessors from Mega Man 2. Now, where would an evil robot get the attack patterns of Dr. Wily's old creations? Hmm... This game, in my opinion, represents the pinnacle of gameplay in Capcom's original Mega Man series. multiplayer overall
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