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Disappointing. That about sums up Super Monkey Ball Touch & Roll. Granted, somewhere in there is some fun to be had, but glaring control problems hold this title back from living up to the pedigree of its fantastic console siblings. visuals The playing field of each stage is composed of bold, bright colors. The backgrounds of each stage feature detailed, pre-rendered panoramic pictures. For anyone that has played a Monkey Ball game, they will be happy to see how faithful the developers of the DS version were to the look of previous games in the series. The Party games included with this version feature a good attention to detail. Monkey Golf and Monkey Bowling feature the same detailed mini-golf turf and 3D-rendered castle as the console versions before them. audio Sound effects seem to have been taken directly from the console versions. Whether it’s the “boing-coin” noise when you grab a banana, the “wot-wot-wot” sound of your monkey speeding up or the annoying cries of your little simian in a hamster ball, the game appears to have it all. gameplay A key feature of the console versions is that you don’t need to press any buttons during gameplay, you just need a simple analog thumb stick. This is where the glaring control problem mares the DS gameplay. Several developers, including Nintendo themselves, have tried to map a type of analog control to the touch screen, but with less than stellar results. Super Monkey Ball Touch & Roll, unfortunately, didn’t find a way to improve on the formula. You can control your monkey using two methods: the D-pad or the touch screen. The D-pad is either fully on or fully off. When you press a direction, the game features no progression of momentum. For example, in the original Super Mario Bros. on the NES, while controlling Mario with the D-pad, the longer you held down a certain direction, the more he would speed up. If you needed him to ever so slightly move toward an edge, you repeatedly tapped the direction you wanted him to go and he would merely inch forward. Super Monkey Ball Touch & Roll has no such ability to control the momentum using the D-pad. Press any direction and the entire stage tilts immediately to its furthermost position and causes your monkey to zip in that direction. The other control method, featured in the name of the title, is the touch screen. Unfortunately, this control method is equally awkward. Essentially, the exact middle of the DS touch screen is the default position, much like an untouched analog stick that is centered. Touch anywhere on the touch screen in relation to the center and the stage will tilt in that direction. You will find yourself frequently falling off the edge in the beginning, but you can become semi-proficient with this method, though it will never feel as natural or responsive as an analog controller. multiplayer By far the worst controlling party game is Monkey War. At its heart, it is a first person shooter in the same vein as Faceball 2000 for the SNES. You move in any direction with the D-pad and you use the touch screen to look around. However, you can only turn to look side to side by dragging your styles across the bottom section of the DS touch screen. In order to shoot your opponents, you simply tap the enemy on screen. Left-handed players are simply left in the cold with no way to adjust this control setup. The ABXY buttons simply do nothing, forcing left handers to use the stylus in their right hand. Lame. overall Super Monkey Ball Touch & Roll is a game that had high expectations from its fans, but ultimately lets everybody down. If you are a fan of the series it’s worth a rental just to see some of the inventive stages introduced, but a purchase of $30 is hardly recommended.
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