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Pac-Man World represents what I hate about video games in the 3D generation. Every character from every game suddenly needs a 3D platformer. I appreciate efforts like Pac-Pix, which put a new spin on familiar gameplay. But Pac-Man has no reason to be starring in a 3D platformer. He could have been replaced with any other generic character and achieved the same effect. That aside, Pac-Man World 3 does do some nice things with the genre, keeping the game interesting to the end. Unfortunately, a few minor problems (and one serious technical goof) cause Pac-Man's 3D DS adventure more trouble than it's worth. visuals Also, a few glitches reoccur throughout, mainly the appearance of objects that look like collectable items that cannot be collected. Sometimes, the opposite is true. Pac-Man may encounter a walkway or platform he reaches with a well-timed jump, only to pass right through to the ground far below. audio gameplay At times, Pac-Man World 3 is quite good. Basically, Pac-Man needs to get from one end of a level to the other, finding keys to open doors and activate platforms along the way. While there is an abundance of backtracking, mainly through a lack of knowing where to go, many of the levels offer interesting elements that make exploring fun. Some levels have jump pads and “Pac-Dot Machines” that send Pac-Man to another part of the level. Certain doors and elevators are moved by rotating your finger on the touch screen, which allows, for example, a platform to be raised to the precise height rather than just up or down. Pac-Man also has a special Morphball-esque mode activated by the touch screen, which is needed to climb steep hills or make longer jumps. All of the various controls are very tight. Also, ghosts Pinky and Clyde are playable in certain areas, each possessing a special skill. The problem is that too many switches and keys activate something unseen, and players will have no idea where to go next. This leads to a lot of wandering and can literally add hours of frustrating gameplay. A few times during play Pac-Man became stuck--usually in a Rev-Roll. Twice I was forced to restart a level because of the glitch. But nothing is more irritating than the kryptonite of 3D platformers--the camera. At its best, it's an annoyance. At its worst, the game becomes unplayable. Some of the problem is in design. While the camera can be rotated left and right, it cannot be tilted up or down. Therefore players can't always find higher platforms or peek over cliffs, both of which are necessary. Sometimes the camera becomes fixed in the worse possible location, forcing jumps to unseen areas that are guesses at best. Other problems are technical. For example, whenever Pac-Man enters a small room, the camera moves overhead and shakes. This is amazingly uncomfortable. Try to leave the room, and Pac-Man (equally dizzy I suppose) walks in circles. It's like an equilibrium deathtrap that can take minutes to escape. multiplayer overall
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