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The Legend of Zelda: Twilight Princess was the highest hope for a Nintendo fan this year, but has since been delayed. In its wake, Mario Kart DS has taken up that mantle and borne the expectations of hundreds of thousands of DS owners and Nintendo fans alike. Nintendo’s reluctance to include online gaming is over, but the new Mario Kart adds more than just online play; it combines the best elements from the previous iterations and provides a comprehensive package that any gamer would be silly to pass up, regardless of their preferences. visuals The karts themselves look great, with a variety of choices for every driver. The item effects are also wonderful, and the greater the destructive power the better they look. Bob-ombs and Bullet Bills are particularly impressive. My only gripe is that the flames from your turbo boosts, whether manual or item related, make no appearance. The speed lines that replace them are difficult to see on the brighter tracks. audio gameplay There’s a ton of stuff to do before you’ll feel like you’ve done it all. An all new mission mode pits you against classic Mario bosses in addition to honing your skills with smaller challenges. A total of eight cups and three classes offer plenty of Grand Prix racing; many Mario Kart devotees will have no trouble blowing through, but the rest of us will have trouble beating the 150cc weight class, and the unlockable challenge afterwards will keep players occupied for even longer. Even if you beat all the game has to offer, you still get graded on your performance. To get triple stars on all cups at all levels will take even the best gamers a long, long time. In a first for the series, you have the option of playing battle mode solo. Most of the battle maps are great, and the legendary Block Fort makes a triumphant return. With up to eight players, even the largest maps are full of opponents. Also, the mechanics have changed. Your balloons must be manually inflated by holding select or blowing into the microphone while stationary. It might look silly, but it adds a fair bit of strategy. Lastly, there’s the always challenging time trials, which save your best ghost for each course automatically. With the detailed map on the lower screen, you can see exactly what made your last run through more effective, and the detailed replay doesn’t hurt. multiplayer Nintendo Wi-Fi Connection is the most lauded part of the game, and while it is a significant step forward from Nintendo, it shows that this is their first attempt. The set-up and connecting is easily navigable and enjoyable, and if all you wanted to do is race against nameless strangers, you’re in luck. The trouble arises when you want to play people you know; there’s no way to add people you just played, and if a bunch of your friends are online, you have no way of telling which ones, much less which you want to race. Also subtract dragging items, battle mode, some of the more breathtaking tracks and no chat. What does that leave us with? Well, an online mode that keeps its 60 frames per second, never lags, and is easy to jump into. Even with the sacrifices they made, it is still a lot of fun. It’s a good first effort, and the lessons learned for future Nintendo online games will make online play even better. overall
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