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Dig Dug was and remains a strong concept defined by unique gameplay mechanics. The game works best when those mechanics are pushed to their limits, implementing concepts to their fullest potential. Dig Dug updates have been few and far between since Dig Dug Arrangement, which featured an overworld map, multiplayer, and the occasional giant boss to topple. Dig Dug: Digging Strike takes cues from both classic Dig Dug and Dig Dug Arrangement for some new twists on the Dig Dug series. The story begins with Taizo (Dig Dug), in a huff to prove himself, comes out of retirement when government officials call on his residence in search of his ever popular son, Susumu (Mr. Driller). Taizo rushes to save his island nation from the rampaging monsters that have begun to appear mysteriously. visuals You and all enemies, except for bosses, are 2D sprites. Bosses are rendered romping and stomping about overworld in flagrant 3D. All animations are lively and add character, especially those of bosses. You'll find yourself watching them, not just for their position, but because each is different and moves in a unique and endearing way. Each island stage is color matched in theme; a typical example are the cool blues and purples that adorn the level, enemies and the boss of the ice stage. This type of attention to visual detail succeeds in enriching the look of the game world. audio gameplay The main game (Story Mode) is fairly short: 12 island stages on which to sink a different boss. After you've beaten Story Mode, another version opens up which is, as far as I can tell, exactly the same as the first except that the stars marking each stage on the world map are red instead of yellow. There are incentives to go back and play, mainly in the form of high score setting and collecting pieces of fossil and pump upgrades. In addition to story mode, Horivalou and Hori X minigames are just that--minigames that allow you to take to the overworld in various machines including a race car, helicopter and jet fighter. While fun and refreshing contrasts to digging gameplay, they are little more than a fun diversion. The most strategy you'll find yourself exercising is where to split the land, and then waiting until the boss is in the right spot. I had hoped to see more integration of the DS's unique features in Digging Strike, besides a minigame at the Namco title screen where you can tap Pookas to blow them up. Why not incorporate this logical meeting of Dig Dug and touch screen more fully into the game? multiplayer overall
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