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At E3, there was always a crowd gathered around Trauma Center. It’s a concept everyone can wrap their head around; many kids dream of being a doctor, and there are people like me who would probably vomit the second the patient was opened up. While the game by no means prepares you to take a position at the ER, it is an exciting and fun game that doesn’t try to be a sim, but doesn’t make things easy either. Tack on a storyline that, while a bit melodramatic and unbelievable, addresses real-life issues, and you have a great game that exhibits that third parties are "getting” the DS. visuals Outside of the operating room, a story is told in text-only cut-scenes using anime-styled characters. Luckily none of them are superdeformed, and while yes, there is a cute anime nurse she isn’t ridiculously endowed, thank goodness. audio Sound effects are less realistic than the graphics, and little chirps accompany a successful activity. Of you want to hear a realistic depiction of what a scalpel cutting into lung tissue sounds like, study up on your GMAT’s. The sound effects they do have are conducive to gameplay, which is most important. All of your tools sound different when used, which adds to the variety and keeps things fun. Background tracks are effectively employed to raise tension. Even if you have a surgery well in hand the music still is dramatic and convincing. The loops are a little short, and there isn’t a lot of variety in them, but it works. gameplay As the missions progress you will be forced to juggle multiple elements at once, and there are some interesting fictional diseases that lend themselves quite well to gameplay. Players will often be forced to switch tool sets on the fly and keep a breakneck pace. Fortunately you later learn the ability to slow down time once per surgery if things get too crazy. For instance, one operation required the a wound be drained, then tugged, then stitched while a crazy viral agent that needed sonic locating and a precise incision be made before I could take a laser to it. Add in the injections to keep the patient healthy, and that is seven implements being used in a window of thirty seconds. Luckily the icons are clear enough that you won’t pick the wrong one. For the most part, the game controls like a dream. There are only two tools that function less than great. The first is the drainer. It requires an upwards sliding motion to suck the fluid out. This is an issue when the object is located on the upper third of the screen, as the upward slide is instead replaced by several frantic upwards strokes to accomplish the same thing. This can sometimes give the game the impression that you are trying to relocate the tool, which negates the progress you were making. It is irritating, and I had to repeat a few missions as a result. The other is the magnifier, which is occasionally finicky about what it counts as a circle. These minor gripes aside, the game is a superb example of stylus control. This game is fairly difficult. Almost every new surgery seems like a life and death struggle, and more often than not you’ll fail. This difficulty is fairly earned, though. It is a skill based game and the dozens of different operations will keep you involved. Of these operations a few can be a little too dependent on chance, meaning you’ll likely lose a few times with no real chance of victory. These are a small percentage, though, and most of the time if you kill a patient it is your own darn fault. If you need to hone your skills and improve as a doctor you can go back and play any of the previously completed missions in Challenge mode. You are assigned points for how much time you use, how stable your patient is, and how skillfully you operate, and S ranks are exceedingly rare. Expect the bare minimum C rank on most operations your first time through, as complications frequently arise right when you think you’re on top of the situation. multiplayer overall
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