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Pac-Pix was a neat game, but even its strongest supporters could agree that it was a tad underdeveloped. Namco went ahead and started developing this title that shares more in common with the console Pac-Man World titles than Pac-Pix, and plays a bit like Pac-Man World with Marble Madness thrown in. The story of Pac 'n Roll involves a ghost from outer space has been freed from its prison, and curses the Pac-Clan to limbless lives. Coincidentally, the environments you must traverse are roly-poly Pac-Man friendly. The stylus-only controls make this a platformer distinct from those that have come before, but not necessarily superior. visuals The camera stays fairly zoomed out during the action, and with easy to manipulate camera controls for the left and right handed, your perspective is largely your own choice. If a jump is giving you trouble, you can rotate the camera to give greater depth perception. audio The sound effects are ripped from previous Pac-Man games for activities such as dot and ghost munching. Rolling Pac-Man around with various powerups and on different surfaces results in different sounds, so Pac-Man on the water sounds different from Pac-Man in armor on the ground. Pac’n Roll takes a page from the Banjo-Kazooie school of voice-overs, with nonsense syllables accompanied by text. Unfotunately, Pac-Man sounds childish and whiny. gameplay Pac’n Roll controls well enough, and seems to breeze by for most of the game. Encounters with ghosts are the largest complaint for the controls, as a specter appears on the lower screen that you must tap to escape from. This is better than instantly dying, but it is still an overzealous touch screen gimmick. For the first several hours of the game new concepts are introduced in manageable doses. Shifting platforms, springboards, slopes, wind, and other platforming staples are used to keep the various levels distinct; though not of exceptional length, the stages are generally well-constructed. However, as the game draws near its conclusion the safety net is suddenly thrown out and becomes frustratingly difficult without a curve. Expect to blow through your stockpile of extra lives in the last few stages. For those looking to get more out of a less than lengthy game, each level has a challenge mode and time trial mode to unlock. These remixed versions of the stages provide training grounds and all-important extra lives so progress through the final boss is not as maddening. The challenge stages often have more puzzles and keep the game more interesting, so those who enjoyed the game the first time around can keep themselves entertained. multiplayer overall
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