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Robosnail has abducted a princess from a themepark in Paris. An elite group of toddler-commandoes has been deployed to activate a giant Godzilla wannabe, defeat the snail, and save the day. This, apparently, is the plotline from the recent theatrical release Rugrats in Paris: The Movie. It is also the plot for THQ's latest game release of the same name. The Rugrats have to complete a series of mini-games located throughout Euroreptarland and collect enough tickets to buy the Reptar Control Helmet from the park's Prize Center. Whoever liked the movie is sure to be pleased.
visuals The expected theme-park objects are deposited throughout each of Euroreptarland's environs: restrooms, trash cans, and café tables cover the park, located among the various mini-game tents and information booths. Each of the park's five regions is comfortably small and easy to navigate. And surprisingly, everything is fairly crisp and well-detailed, in comparison to this title's competition--say, Nintendo's own Hey You, Pikachu. It's all bright, happy, and very cartoony. There is the issue of the soupy framerate. Navigating the park exterior can be slow--but not maddeningly so. Actually, I don't think this was a compromise by Avalanche, but rather (for better or worse) an intentional feature intended to assist the young gamers of the Rugrats' target audience. The play action is slow enough that the player never loses direction.
audio
gameplay Euroreptarland is divided into five regions: the Main Entrance, Oooey Gooey World, Reptar Island, Princess Theatre, and Golf Park. Players hop a monorail and roam the five regions in search of Gold Tickets, awarded after completing mini-games, and Red Tickets, which are plentiful and needed to access more mini-games, which lead to more Gold Tickets. Win 16 Gold Tickets, and your Rugrat can purchase the Reptar Control Helmet. Then Reptar gets to trash Robosnail. The mini-games are simplistic (even for mini-games) but again, suited to the target audience. Game styles range from bowling and baseball/cookie tossing to bumper cars and board-breaking in a Parisian dojo. There's also a decent mini-golf game, which isn't quite Mario Golf, but does suffice. The several timed jigsaw puzzles can be difficult to complete. Controls, both around the park and in the mini-games, are minimalist and geared explicitly towards the Rugrats crowd. Every mini-game tent has an information kiosk situated nearby which explains the controls for that specific game. No kiddo should have trouble playing Rugrats in Paris.
multiplayer
overall Rugrats in Paris is simple and colorful, perfect for that rugrat who just crawled from his Fisher-Price collection to his brother's N64--but he's the only one who'll really enjoy it.
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