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Recently, a faithful Dojo Disciple by the name of Christopher Fane was kind enough to ask me, which of the N64 hidden gems were that he might have missed. Well Chris, NBA Hangtime is one of them. Now most of you know my dislike for arcade-stylized games. That hasn’t changed. For instance, Courtside 2 will smoke this game in terms of replay value and challenge (therefore, overall value). But there’s something about the entire package of this title that just makes me love it up. When they are well executed even arcade games are good! The action is faithful to the original JAM formula that made that particular game so addictive. What is more is that this game does take a certain amount of skill (double dunking / defensive timing on blocks) and the opponents can be dialed up to a fairly challenging level. Titles like Blitz, Ready 2 Rumble seem more suited to an ape learning co-ordination. Hangtime has style. In short, this game does everything that an arcade game should do to a tee. If you want a great multiplayer experience or something that you can pick up and play for instant gratification (with a challenge) than you should look into Hangtime—it’s an N64 classic.
visuals It’s a shame that Midway is too shortsighted to offer different camera options and viewpoints. I understand that the restricted half court view is part of the gameplay in this title but sometimes it would be nice to see the whole court. Also, with some of the action beneath the rim you can tend to lose perspective as to where your player actually is. Going up for a block you can feel like a fool when after jumping up you realize that you’re nowhere near the player you’re trying to shut down like a reactor in Chernobyl. Being a Midway arcade game you can expect all kinds of sick special effects like ridiculous above the rim dunks, high altitude blocks and some messed up on fire visuals that set the net ablaze. The most important aspect of the visuals here is that they are crisp, functional and most importantly….fast. This game moves at a blazing speed and the visuals keep up without a hitch. Of course, don’t expect incredible Majora’s mask or detailed Courtside 2 visuals. Take this game for what it is.
audio As for the commentator, you can bet that he’s repetitive but he’s also like a tool of gameplay. For instance, when you here him say a line like “again with the shot” you know you’ve tossed a brick and you should follow up for the rebound. Plus I love that “ram-a-danga-ding-dong line. HA! If you really can’t stand the sound of the commentator you can dial him down in the options menu.
gameplay Opponent defenses can be pretty pesky. Sometimes they’ll run a press on you that you just can’t escape. Were my biggest complaint lies is your drone. You can control your drone (partner) to an extent. If you press pass when he has the ball he’ll pass to you. However, like all arcade games, there is a lapse in AI that just really hurts the game badly. The lapse that I’m speaking of is offensive rebounding. You’ll hurl up a shot and watch your partner sit there like a turd in a portolet. UGH. At least he can make an effort at the ball. One thing that’s cool though is that your partner will spare now expense in slashing to the basket. He’ll flash over and over with the double dunk sign until you pop him for a slam. As I said earlier, this game endears itself to be picked up and played and then put down. It isn’t a truly rewarding experience with a grinding challenge to it (e.g. Courtside 2 or F1 WGP or ASB 2001). Sometimes you may be in a mood just to screw around and this title has that covered. IMPORTANT NOTE: The control scheme uses the A button and two C buttons. What type of Crack was Midway smoking when they devised this scheme? Go to options and change the buttons to A-Pass / B-Shoot / Z trigger – turbo. You’ll have a much better game experience.
multiplayer
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