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Camelot has done something really special with their sports line up for the N64. As it turns out, Mario Tennis and Mario Golf are perfect representations of two different styles of gameplay. Of course, the sports that they simulate obviously affect the gameplay. However, it's amazing to see that Mario Golf is one of the best single player games I've ever played with incredible depth, learning curve and so much more. At the same time, Mario Tennis is one of the most addictive 4 player multiplayer games to grace the N64. I find it to be an incredible achievement that this software house has managed to expertly craft two games with two different philosophies in mind. While I found the single player mode a little light on depth when compared to Mario Golf, if you enjoy party games and more of a "pick-up-and-play" attitude than Mario Tennis is for you. There's something for beginners to experts here and as I mentioned before, Mario Tennis is a killer party game.
visuals Having said that, the graphics serve a solid, functional purpose as well. With different colored ball streaks indicating if you've hit a slice or volley, and stars to guide your smashes, you simply can't get anything visually confused in this game. You'll find all of the in-game menus easy to read and helpful during gameplay and the instant replays are well-crafted with some dynamic shots as well. One of the disappointing graphical points was the lack of really varied camera angles. It would have been nice to dial in some sideline cams or a kind of angle from the crowd. Something to think about for Mario Cube Tennis I guess.
audio
gameplay By the way, you only use the A and B buttons through the whole game. While I agree that this makes the gameplay rather functional and easy to pick up on, I have to admit that there is one button missing in this game. The DIVE button. I would imagine that the Z trigger would have made an excellent reach or Dive button. After all, what's tennis without a good dive here and there? Despite this, there are some neat additions, like the power shot, in which you hold down the button to fire up a harder blast at your opponent. Very nice. All in all, the gameplay was designed to faclitate multiplayer play where anyone can pick up the game and play. Camelot succeeded at this and added enough control depth for the hardcore gamer. The play modes include exhibition, tournament, ring, bowser, plant shooter thingies and some special matches. I believe that this is where the sinlge player mode suffers. Where Mario Golf had a VARIETY of different games, Mario Tennis seems a tad shallow in comparison. Now I don't expect a Mini Golf circuit in this game, but something unique would have been cool. Like volleying the ball into different areas of the court to spell a word or something? The one mode that really doesn't come off well is the Bowser mode. There's just too much going on at once for the cout to make sense. Perhaps if there were just one power up at a time to fight for it would have worked better. Another thing that I enjoyed about Mario Golf was the challenge of unlocking the players in head to head competition. The challenge mode or get character mode was a lot of fun. Unfortunately, Camelot pretty much gives you all of the players except for a few. This also limits the replay and "gotta play it" feel of the game. Regardless, the normal tennis action is outstanding.
multiplayer
overall
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