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After more than 50 years on comic books, Superman and his fellow superheroes had been converted into mostly shoddy videogames throughout the last ten years. The recent Nintendo 64 incarnation of Superman doesn't fare much better than its predecessors, and in some respect, fared far worse. Graphically, Superman disappoints from beginning to end. The environments in Superman are bathed in a sheet of fog, with extremely limited visibility on all directions. And unlike Turok, where the graphics were breathtaking, enough to compensate for the fog, the polygonal rendition of Metropolis in Superman is a snore, with faded colours and ugly textures stretched to fit large polygons. visuals What is even more surprising is that the game doesn't support anti-aliasing. The game environment has 100% aliasing, with ugly jaggies popping on everything made out of a polygon. With the fog, simple polygon models, boring graphics, and the lack of anti-aliasing, you might wonder what happened to all of N64's processing muscle. This is one of those rare games where the screen shots look better than the actual game itself. audio gameplay Superman is a licensed game, and there's really not much we can expect the predictable struggle between the big 'S' and Lex Luthor. The story is shallow, and this is where the game falls flat on its face. While Miyamoto and other top end game developers manage to turn a simple story line into their advantage by allowing the game to revolve around gameplay and exploration, Superman is a game that needs a coherent story. To begin with, gamers are shown a brief cinema of Lex Luthor kidnapping Lois Lane and Jimmy Olsen and are then dropped into Metropolis, with no clue of what to do next. As if to add more challenge into the gameplay, the developers decided to add a clock which limits how much time a gamer can spend on a level. It was so utterly ridiculous that I sat there for half a minute trying to figure out what exactly I am suppose to be doing. In case you're wondering, I did figure out (finally) that the rings are suppose to be part of a 'maze' Lex set up against Su! perman, and Superman is suppose to fly through them, Pilotwings style. At the end of a set of rings, Superman must them sweep down to the streets below to save innocent pedestrians from two cars heading towards them. 'Saving citizens' is a scenario that could have been very interesting, if only it was developed correctly. Graphical problems and stiff controls kills the game outright. The cars are hard to spot, and the lack of anti-aliasing and fog hampers the game even more. From the sky, looking down, the cars looks like two black blobs, and the people Superman are suppose to save can't even be seen, not to mention that controlling Superman feels like I'm driving a bus,. Compounding the problem is the ridiculously little amount of time given for the task. Gamers will often need to try two, three times before they get it right. Once they do, they must then move on to the next set or rings, without saving. multiplayer overall
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