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There are two things that you as a reader must know about this review. The most important issue regarding this Turok 2 review is that I refuse to compare this game to Goldeneye. I know what you’re thinking… “Is Eric Dipping into the hippie sauce again?” The truth of the matter is that I see both of these games as two VASTLY different experiences. It’s unfair to compare the two just because they are in the same gaming genre. However, I do promise that my love of Goldeneye will NOT affect this review. Goldeneye was my first love on the 64 so it’s special to me. Kind of like the first time I saw Buffy. Mmmmm……Buffy….GRRRR! But I still won't let this cloud my judgement of Turok 2. The second thing you have to know is that I DO NOT YET OWN an EXPANSION PAK. That doesn’t mean this review is useless to you though. Are you so shallow that you only care about looks?! Let me say this: Turok2 is so good that I don’t think it even needs the expansion pak! So if you can’t afford, or just aren’t planning on buying the 4meg pak but you still want Turok2 then please read on. Either way I promise that this review will help you make an informed decision about this game. visuals So how does T2 look? Bloody outstanding! I mean that literally. There is blood and guts all over this game! When you blow off an enemy’s head blood shoots out of its arteries like a Buffalo goalie from the eighties. When an enemy collapses after some synaptic jerks blood oozes into a pool around the corpse. I hate violence for violence’s sake. But the enemies in T2 are so well crafted (both visually and through their AI) that you want to see them die miserably. The non-enhanced frame rates of T2 are just fine. Don’t believe the hype gang. T2 plays very smoothly. Although its not perfect. I did notice some massive slowdown when blasting away with the Tricisicsidfissdferetops that you ride in level two. Overall though, Turok 2 accomplishes a lot of fancy lighting and other goodies with a decent rate. This frame rate is more than adequate for an enjoyable gaming experience. Much like The Legend Of Zelda: Ocarina of Time, the most impressive aspect of Turok 2 are the stunning environments. The levels are huge, sprawling masterpieces of gaming architecture. From fantastic waterfalls to super realistic torches I absolutely loved exploring this ancient world of Turok 2. Bravo to Acclaim Studios’ level designers. Acclaim Studios sure knows how to animate fire! You could say that their fire animation is red hot (man that's a nasty line). The textures look great. It seems like the “sharing” infrastructure of Acclaim Studios paid off here with the lighting system. The flare gun in particular emits some very Probe UK (Forsaken) lighting effects. All of the T2 weapons use real time lighting and the graphical representation of these super killers is sensational. In addition, enemies are designed with an extra attention to evil. The soft skin textures are gross and the level of enemy detail is so intense you can actually see human meat in the Dinoids teeth! Or is that Spam? Enemies look nasty and believe me when I say that they will scare you more than once. Finally, Adon. Now are those Scorpion Launchers or what?!! Her skins’ a bit on the rare side but man is she hot! I must comment that her super deformed gynormous breasts aren’t all that appealing to me. Tomb Raider tits are so old and lame these days. A cup size for Adon with sim rather than arcade proportions would have been better. Anyway, it must be said that from fang to claw, T2 is a T Rex of first person shooter graphics. I was floored when I saw the teleportation hub. Beautiful work! While opening portal doors I kept thinking that Acclaim Studios should make a space shooter. The overall mood of the visuals is dark and intimidating. You step into the first level just after a massacre and man does this game capture that Kodak moment. All of the visual cues add to the "horror thriller" attitude of Turok 2. In closing, T2 looks great regardless of the resolution. audio Adon talks a lot! There is a ton of voice dedicated to her mission preambles. Although her accent is extremely annoying. Lastly; the sound effects. Just walk by a waterfall in this game and you’ll see how much attention to detail Acclaim Studios and Iguana put into T2’s sound. The water sounds so real and it’s in stereo! That’s just the water! Also spine tingling are the tortured cries of Aida’s villagers. Wait until you hear the cerebral bore or the gurgle of freshly spilt dinoid blood. Very clean samples. Great affect on the overall dark and terrifying mood of the game. gameplay Overall though the control in Turok is very precise and the jumping engine is very tight. The Iguana team has certainly perfected the control work they began in Turok: Dinosaur Hunter. My only complaint is in the sniper mode. When you look really close to an object the time it takes to move about is way too slow. It usually ends up costing you a shot or two and a lot of frustration. This feature could use some refining. To summate my control babble: it’s a pleasure to control Turok in this game. As for gameplay; this game is huge! It’s totally not what you’d expect from a first person shooter. The first level took me HOURS of exploration to finish. The enemies during this board were few and far between. But they always posed a threat when I ran into one. It’s the enemy AI in this game that makes T2 a real masterpiece. Never have I seen enemies hide behind boxes and sneak peeks at you. Or run in fear when you come rolling in on them with a Firestorm. I hate to say this but you have to see the reactions of the enemies to understand what I’m saying. Also, the work that Iguana has done when you’re riding the Trisoisdofodisfotops is wicked. It feels like you’re in an artillery duel when you’re blasting at the cannons high above. The single player quest mode is wicked in Turok 2 with plenty of things to collect, places to explore, puzzles to solve and of course, enemies to kill. multiplayer overall A hint for the next T2. Let me save the game whenever I want. Use save points only as "restart checkpoints." Backtracking to save stations is an unnecessary hassle that really detracts from the game.
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