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Midway is at it again, but this time from the help of the guys at Saffire. Lest we forget their Mortal Kombat and NBA Jam series, not to mention the laughable War Gods (puking all over keyboard). Sorry about that...hate cleaning in between the dang keys. Their latest incarnation in the fighting genre is Bio Freaks. A wonderful little title that stands out for praise in some respects, but at the same time deserves a good caning in others. The gist of the story of the game is this: our world as we know it gets to a point of such disorder and chaos over money and territories that large bio-engineering and industrial companies have opted to settle these disputes in the arena by sending out their most gruesome, aggressive, heartless man-made killing machines to rip, tear, and shred each other apart. Sounds just like a normal Saturday night, eh? Oh, and one more thing, pull out that rain coat cuz this game's got more blood than a group of hemophiliacs mutilating each other while watching horror movies. Blood is a plenty here.
visuals Anyways, back to the graphics. Framerate is consistent at 30 fps considering all the rendering, shadowing, and interactive arenas. There is minimal to no slowdown at all. Yes the arenas are interactive much like in Mace and they range from arenas with lava pits, buzzsaws, giant crushing rollers, to multiple tiers where you can bring your fighting to a whole new level, literally. Character animation is impressive with no seams (Fighter's Destiny), and even facial expressions that change with the outcome of the match. Taking off your opponent's limbs or doing a finishing move where you smack off his head like a ping pong ball is pure butter. You can almost taste your opponent's blodd as it splatters all over the screen in dark red blotches. Of course you know, playing without arms could seriously change your attack options, so this game is as much strategy as it is action. Graphics is not an issue in this game.
audio
gameplay Gameplay...ahhh...here's where the monkey deserves a good spanking. I give credit to Midway/Saffire for variety in terms of being able to spray your opponent with gunfire as well as hovering around the arena to gain tactical advantage, but when it gets down to the nitty gritty, fighting just becomes meaningless dodging and firing upon each other. There is very little hand-to-hand combat here as even the computer is smart enough to stay at a safe distance to pound you with lead. I don't know about you, but when I play a fighting game, I want to see my fist connecting with some poor schmuck's head or face. When I was at a distance, I found myself straining to rain fire upon my opponents, but when fighting got close, it all seemed like the same-old button mashing exercises we all know too well. Perhaps I'm too pampered by Capcom's Street Fighter series or Namco's Tekken series, but I would have preferred a more "hands-on" aggression in this game.
multiplayer overall
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