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Mystical Ninja: Starring Goemon Package Art
 GENRE
  RPG / Action
 DEVELOPER
  Konami
 PUBLISHER
  Konami
 NUMBER OF PLAYERS
  1
 CONTROLLER PAK
  yes
 RUMBLE PAK
  yes
 RAM PAK
  no
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Mystical Ninja: Starring Goemon

One specific thing can be said about Mystical Ninja and that is that it is a different type of game. Goemon's adventure blends both rpg and platform elements to create a unique gameplay experience. In addition, the game is set in a Japan of the past. For most North Americans, the humor and themes of this culture may be strange and subsequently, exciting. Konami played their cards right when they left the Japanese theme songs in their origianl language. I believe that the distinct cultural contacts found in Goemon add to the already high quality threshold of this title. If you can't wait for Zelda, or Quest Goemon is more than enough fun to tie you over.

visuals

The graphics of Konami's first platform effort are really well done when compared to other titles. The standard for platform grapics, gameplay and audio is the Super One, Super Mario 64. I don't think that it's fair to compare the two titles however. One reason being the inevitable essentialization of Mystical Ninja as being "just" another platform game. Well it's not. But for the sake of the readers who haven't played the game it's important for me to make a comparison with something they know.

So how does Goemon and his buddies stack up next to the greatest plumber of all time? In simple english, very well indeed. Aside from some instances of clipping, invisible walls, pop up and slower framerates Goemon does very well in this department. The characters animate quite fluently. Each of them has their own unique moves, runs and reactions. When you speak with villagefolk they animate in a pretty cool way. Also the worlds of Goemon are made much easier in terms of navigation by the clear and comprehensible graphics. In short, the graphics are a real strength in this game. They emulate the achievements accomplished by the Miyamato strikeforce in Mario 64. The one criticism of this adherence to Mario's formula is that there is little innovation on Super Mario's graphic formula. However, when one considers that Super Mario 64 was light years ahead of the competition I guess that this is forgivable.

audio

Like the gameplay, the music in Goemon takes a little time to warm up. I noticed that the tracks in the background got better and better the further I went. I guess the soundtrack could have been better but it isn't that bad though. The opening song is pretty cheesey but just like new kids on the block, you can't stop singing the tune after it gets in your head! As for sound effects, the noises and background sound effects compliment the worlds you navigate in Mystical Ninja. Both the music and sound effects represent the solid effort Konami has put into this game.

gameplay

Gameplay is essential in a large game world like Goemon has. Interfaces, actions and controls all assist in making navigation less of a chore so that the gameplayer can focus on playing. First and foremost, Mystical Ninja has a really simple to use control set up for the characters. A is for jump B is attack, C-left is for cycling weapons, >C is to call up maps of each board, down C is to switch between characters and Z makes the character crawl. The learning curve is really minimized by this simple approach. I noticed though that sometimes jumping isn't as accurate as it should be. Jumping is the most essential component of any platform-type title so this is an important point. Perhaps it's just me but I sometimes noticed that the distance of jumping seemed to vary depending on the board rather than the amount of play direction given by the player. This wasn't a major problem though.

The interfaces follow the user-friendly control set up. You can check your status, weapon and character very easily at the bottom of the screen during gameplay. When you press start all of your items are itemized and by pressing Z you get a map of Japan that lets you know exactly where you are. The interfaces are nothing special but they aren't confusing and that's what makes them excellent. I prefer interfaces that you don't notice rather than ones that become annoying. Konami did a great job in this department.

The one major problem I had with Gameplay is the amount of space between actions or battles. Perhaps it's because I'm not really a veteran of RPG type games. But the opening sections of Goemon are all about collecting maps and inventory. It's pretty boring at first actually and this introduction may scare some of you away at first. But once you warm up to the title and you have all your tools you really start to rock! Later on in the game when you battle bosses and ride dragons things get really interesting and action oriented. Mystical Ninja's adventures really get going after you start collecting your buddies. In conjunction with this idea, the level designs are non-linear. You don't just go through a town and do everything and then that level is over. Sometimes you have to go back into towns and get things. Like the eight fruits in the golden temple to help Ebisumaru shrink so that he can fit into the hot spa's entrance. I really like this idea. It makes the gameplay have a really "full depth" feel to it.

The amount of characters you control really adds to the gameplay. Here's a list of them.

Goemon I like this dude the best. And it's not because of his hair. He blasts Ryo at enemies as well as using his different pipes on them.

Ebisumaru Remember Danny Devito's role in twins, well that's this guy. He's the comic relief in the game and becomes quite useful with a camera and getting into those tight spaces.

Yae The Green Haired she devil who later becomes a mermaid. Excellent for calling the dragon with her flute.

Sasuke A mechanical ninja that runs on batteries. Another cool charcater.

Each of these characters is well thought out in terms of graphics and originality. Most of them are based on cultural myths of Japanese folklore. Ebisamaru is based on a deity and Goemon is founded on a Robin Hood-type character.

multiplayer

N/A

overall

This game is a solid title. Like a Honda Civic, it doesn't do anything to blow your socks off but it doesn't dissapoint you either. It's a reliable source of FUN!! My bottom Line is this: Mystical Ninja is worth renting. Take your time and try to get into the game. It gets better as you move along the storyline. Then if you like it I say buy it. It'll be another couple of months before Banjo and a while before Zelda.

final score 7.5/10





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Staff Avatar Eric Mattei
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"Lost like tears in rain"


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