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I stand back from the fray of Nintendo mayhem and as I analyze the efforts of third party developers, I have to rank Ocean as one of the top producers. They have helped to diversify the N64 lineup via their titles: MRC, Fighter's Destiny and Wetrix. Another great thing about Ocean is that each of their titles is solid in that it is well built and enjoyable. I cannot really complain that any of their N64 titles is pure garbage like Off Road Challenge or Mischief Makers. Wetrix is no exception in Ocean's track record. Following in the deep rooted history of the drop and rotate puzzle format, Wetrix delivers addictive and challenging fun. Much like Fighter's Destiny's unique point scoring system, Wetrix puts a twist on the puzzle format by setting the pieces on a landscape in the attempt to capture falling water. It's almost like playing God, except he's probably playing BK right now. visuals Overall, the graphics are original and funky. Having said that they really compliment the unique theme and gameplay of Wetrix. audio gameplay The object of Wetrix is to build walls, damns and reservoirs to hold water. If too much water leaks off the landscape you loose. Sound easy? NOT! You also have to deal with ice cubes, bombs, fireballs, and uppers and downers. No the last section isn't a reference to Keith Richards medicine cabinet, it is the corner stone of the game. Red uppers (there must be a Spinal Tap joke in this!) move the landscape upwards while green downers drop the landscape. If you make too many walls, it's earthquake time. And don't bother dropping a bomb in the same place twice because you'll get a rebomb. What's a rebomb? Pure mayhem=game over. Here's some hints. Start by building a perimeter around the surface. That way you won't be leaking like Watergate. Then look for point multipliers like rubber ducks, rainbows and the amount of lakes that you have. Capitalize on these things to get high scores. Also, build up one corner heavily so that you can bomb it over and over. Modes are many: Classic, Pro, Challenge, Multiplay, Practice (really good feature). Overall though, these modes don't seem to provide the same diversity that Tetrisphere's modes did. They all seem a little too similar. Maybe it's just my television or something?! Play control is swift and accurate. No problems there. One major complaint that I have is really an opinion thing. I hate the continuous setup. If I pass level one, I want a break and then level two can begin. This gives a nice feeling of accomplishment. Instead Wetrix just keeps going so that if you want a good hi scoring game you have to sit there for an hour. Tetrisphere is better in this way. multiplayer overall
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