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Driving home with Extreme G in my passenger seat last week, I began to ponder... what did I just buy? Why did I run out and spend part of my paycheck on another racing game? Well, I continued home and ran straight to my N64 deck to try this puppy out... and boy oh boy, I am hooked like crazy. Not only do I love the Acclaim racer, but I think it puts it's two most influential daddy's, F-Zero and Wipeout(XL), in it's proper place-one notch below. Now I shall rant and rave about why this is one of the awesomest racers I have ever played. visuals The bikes of Extreme G are also treats for your retinas. Resembling those street crawlers from that movie Tron, the bikes are very cool, sleek, and stylin'. 12 in all to choose from, smashed with polygons and flung on to the already nice tracks, the bikes fit the game perfectly...especially when you put this cart in motion. Lighting effects hug the cycles as well as the track and produce those epileptic spasms that they warn you about in every game box. You think strobe lights are bad, play XG with the lights off in a small room and you'll see what I'm talking about. As for the special effects, well they too are pretty special. Smokin' missiles and crazy explosions often pollute the courses. Shield collisions flare around your bike when hit and track crud and sparks fly from the tires when the nitros are put into effect. You won't be surprised to find lens flare in every stage, I mean, it's in every game now-a-days (I still remember the first game ever to have it, don't think I forgot, EW Jim). But with multiple suns/moons on courses (for that oh so creative accent) there are many lens flares throughout courses. But, as these can be claimed to be overused, they are used in effective and interesting areas, such as corkscrew straights, loops, and hairpin turns. But the one bad part of the visuals is the famous N64 fog. From what I have read throughout video game mags, their scores were affected by the fog. I can't believe that, especially when I first played the game and saw that it hardly affected the game at all. It is never annoying, and dies not hinder vision of the medium and close distance, so I don't see the problem. It's noticeable, not Turok though, but not as big as a thing as every makes it out to be. Overall, the stuff you see on screen will not be a negative factor while playing, I guarantee. audio Music- Some really good tunes litter the game. All of it consists of techno- arranged beats, that fit the grungy game mood. Dark, crazy, and pumpin', just the way I like it. Not only are the cuts easy to enjoy, but there's lots of them. A music cut for almost every race course in the game(12) not to mention cuts for the battle arenas as well (he he, we'll get into battle in a bit). This isn't crappy techno either, it something that almost makes me want to record it and blast it through my car, in fact... Sound fx- OK, the fx are good as well. Booms and bangs and whooms from missiles and explosions. The whirrrs of the bikes are oh so fresh and inventive, and compliment the ambiance of an approaching vehicle. The weapon noises are cool too! The only thing missing was a screeching skid stop sound, but that's all I noticed that could have been thrown in. gameplay The game consists of four circuits, each containing three courses (12 in all) and three difficulty levels. There are also three modes when playing the contest portion of the game, as you race you open up more newer courses depending on whether or not you have enough points to proceed. Nice, and it keeps you playing. Other ways to play are Time Trials, Shoot Em Up mode, which throws you on the course of your choice with some funky little jumping bots, letting you shoot as many as you possibly can in three laps, all for the sake of competition. Other than all that is the Battle Modes. That's right, as if XG wasn't a solid game already, there are a few kinds of battle modes to choose from. There is Head To Head, which is the equal to Super Mario Kart's 4-player vs., no CPU racers, just you and your friends (if you got any). But do not fret, for XG does have a Cup Mode that allows up to 4 people play in races, with the CPU racers! Ta dah! The next mode is Flag Game which throws up to 4 players in a race course to capture as many XG logo flags (scattered throughout the course) as you can. The man/woman with the most, wins. And last but not least, full fledged, XG certified, Battle Mode, complete with four funky 3D arenas. And we're not talking Moo Moo Farm crap like Kart, these are damp, grungy garage/parking areas with ramps and dead ends. All super fun. All festive. All crazy. All good. multiplayer overall
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