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A first for Acclaim, Extreme-G hopefully represents what the future will be for the hurting third-party developer. Extreme-G, an original title, is a futuristic, and fast racing game, which fully sports the N64's power. It takes advantage of the N64's goodies, like 4-player mode, Rumble Pak compatibility, and well-done graphics. But, as we all know, it takes more than good graphics and gimmicks to make a solid title. XG hits the mark for solid gameplay. The controls for the bikes are a little tricky to get used to (remember Turok?), but once you learn 'em, you're good to go. The game has a simple premise; it's the future, and there's nothing fun left to do, because everyone has everything they need. So, for fun, people race bikes through a simulation, before they can do it for real and try to take over their own planet, or something like that. Alright, let's get to what we came here for : what does the game do? It's simple - you race a magnetic wheeled bike on metal tracks, competing for first place. There are up to 7 competitors who want you to lose, and it's your job to win. You have weapons at your disposal, turbos, and other tricks to use to your advantage. The game adds a lot of twists to make it competitive, such as the ability to actually do "360's" inside some tunnels, and even the ability to slam your opponents into walls to knock 'em out. visuals audio gameplay Extreme-G offers eight game modes:
Basically, you select a mode, choose which planet you want to race on (there's four), and then select a bike. The bikes have different attributes, which include; acceleration, speed, turns, shield, and weapons. I've learned that you really have to choose a bike, which compliments YOUR controlling skills. All of the controls are customizable, by the way, so if you don't like the accelerator to be "Z", change it! Once you get into the game, you see a bunch of different meters. On the bottom left, you have your shield and laser/pulse meter. Depending on which bike you use, you get a laser of a pulse cannon. The more you use them, the less you have, hence the gauges. On the top left, you see your position and how many turbo's you have left. On the top right, you see the time elapsed, as well as the lap counter. Finally, on the lower right, you have your MPH counter and your tachometer. Depending on whether or not you are competing against any other bikers, there will be a radar on the top-middle of the screen, too. During gameplay, you have a whole bunch (and I mean a whole bunch!) of weapons to choose from. The weapons are really rude, and by that, I mean that if you are playing multiplayer, you may get into a fistfight with your competitor! Seriously, how'd you like to be racing, and all of a sudden have your so-called friend drop a "wally warp", and then you fall into it? It's a portal which takes you to the place where the enemy dropped the second part of it. You would get the weapon, place the exit, and then place the entrance. That should hopefully clarify the "rude weapons" description, eh?! Control Notes: Like I said, the control takes some getting used to, but once you do, it's very effective. Probe used the analog stick quite well. In fact, there was months of tweaking and reprogramming involved to get the controls where they are now. I'm satisfied with them, because when the controls allow me to effectively control the bike, and at scale speeds of 2-300mph, that's not bad, eh?! The Rumble Pak is implemented nicely. It rumbles at the right time, and adds a nice touch. Finally, the practice mode is really nice, and actually allows you to practice alone, against the CPU, and along any track. multiplayer overall XG is a game with a lot of replay value, and a lot of N64 power. It's fast, fun, and competitive. If you like racing games, and multiplayer games, I advice you to check it out. It's one title, you probably want to add to your small, but growing N64 collection!
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