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Following the success of the SNES' Super Mario World II: Yoshi's Island, comes Yoshi's Story, Nintendo's latest achievement for the Nintendo 64. Formerly entitled Yoshi's Island 64, the renaming of the title is appropiate as Yoshi's Story comes as not being Yoshi's Island at all, but instead takes a new direction in the series, something the game was criticized for early on. Yoshi's Story is the second 2D platforming title to grace the N64, coming after Treasure/Enix's Mischief Makers. Often referred to as being 2.5 dimensional due to the additional depth perspective given by the game's luxurious graphical detail, Yoshi's Story is heavenly bliss for platform fans and fans of Nintendo's own titles. In the typical Nintendo fashion, an almost elementary style has been incorporated to give it the more general appeal for the gaming market. This may come as a turn off for those seeking something aimed more at an older market, but it takes one to go beyond the graphical interface to make the most of it. Because while Yoshi's Story isn't Yoshi's Island II, it is another shining example of simple, unadulterated entertainemnt in gaming. visuals audio gameplay As many well know by now, in order to pass a level, players must simply collect 30 fruit. The type of fruit gives players a score varying on what it is (apple, watermelon, banana, grape, or the special melons) and if it's lucky or not (determined at the very beginning of the main story mode by a random selection process). A lucky fruit is one that regenerates all of Yoshi's health and gives players extra points. The difference in that and the special melons are that they aren't as well hidden as the melons and a melon only regenerates three petals of Yoshi's life, represented by a flower. Also, deciding what order to eat certain fruit also affects the overall score and eating six fruit in a row of the same kind causes a heart, an item that makes Yoshi invincible and do everything with an extra flair, to fall down from the sky. In addition, eating the same colored Shy Guy as the Yoshi in use for that level gives additional points; in order to change a Shy Guy's color, players simply pound the ground until they come across the color they want. There are 4 different colors and 8 Yoshis in all, but not a problem. The red and pink Yoshis prefer to eat red Shy Guys, the blue and aqua Yoshis the blue ones, the yellow Yoshi the yellow ones, the green Yoshi the green ones, and the hidden black and white Yoshis will eat any color save black Shy Guys (no one likes those). In a similar manner, each different Yoshi, grouped in the same way as above, also prefer certain types of fruit, easy to associate because of the color of the fruit and Yoshis (ex: Yellow Yoshis prefer bananas) with the exception of the jalapeno like peppers which no one likes either. All this amounts to an incredible amount of depth for what most players will take as a simple game. But there's more. In order to get an even better score, coins must also be collected, and, when players eat the first group of six melons in the order they're found throughout the level, therefore getting a heart that makes Yoshi invincible, formerly coins will be revealed and form a letter that spells out a phrase throughout all 24 levels. As for those special melons, each level is loaded to the brim with special melons, each containing 30 well hidden melons. It's quite a feat to manage to gather all these melons as often times it takes certain timing and requirements in order to find them. Once players have walked through the entire level, they are warped back to the beginning so they can more carefully explore each section. Fortunately, thanks to Miss Warp, a stationary, egg shaped friend of Yoshi, Yoshi can jump on her head and jump again to be warped to a different section of the level so running all the way through is unnecessary. In order to find all these melons and hidden goodies Yoshi has to have various techinques and friends to help out on the adventure. By using Yoshi's nose to sniff players can locate if there's something hidden underground by Yoshi's reaction. The faster the sniffing, the closer you are. Then by using a ground stomp Yoshi can uncover any secretive goodies. Thankfully for Yoshi, various friend have come to his aid on his quest to recover the Super Happy Tree from Baby Bowser and help him find those fruit. Poochie, a yipping dog, will often times help the Yoshis by leading them to a spot where something helpful may lie. Along with Poochie is Miss Warp, previously discussed, and friendly dragons and serpents that take Yoshi from place to place. And of course, Yoshi can swallow his enemies and make an egg of them to toss at someone else all by himself ,kinda like a cow patty war in the country. Control is tight and innovative, and listed below are a handful of the moves that can be done by using the analog and buttons or both:
A lot of these moves are incredibly handy in avoiding 'death' as it were. When one Yoshi 'dies' Shy Guys kidnap Yoshi and haul them off to the castle when another Yoshi takes over until there are no more. Players can sneak them back form the castle though by finding the White Shy Guy (a type of one up), a traitor to the baddies, who goes and nabs one of the Yoshis at random and brings them back. The only catch is players have to complete the level with him intact. Several mini games have also been included such as races against time, and carrying several boxes across varying terrain in the attempt to not drop them. Your reward? Melons. In addition to the Story Mode, a Trial Mode, where players can play any level they've opened and beaten to get the highest possible score, and Practice Mode have been included. multiplayer overall
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