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Sure, Wave Race 64 has been out for over a year now, and the racing genre is pretty much saturated on the Nintendo 64 market but Wave Race started it all, and with a bang. Join me as I bring you back to what has been one of the greatest N64 releases thus far, and one of the greatest games ever conceived. visuals In the 2 Player Vs. mode the frame rate drops slightly, the waves extend only somewhat in front of you instead of all the way to the horizon, and there is a tiny bit more fog. All of the stuff that usually gets thrown in multi-player modes of other games is here for the same reason, to keep steady framerate for the same amount of action. The Jet Skis and racers are made up of sufficient polygons, but are a little on theblocky (GoldenEye style) side. The textures exhibited show a varied and lush habitat for the racers... tiny trace of the cartoony Mario world is perceivable, but not majorly. And the addition of advertisements is a major plus for a realism nut. Graphics good, nuff said. audio gameplay Championship is split up into Practice and then three difficulty levels: Normal, Hard, and Expert. The Practice brings you to Dolphin Park where you can practice your turning, jumps, stunts, and everything else that's possible in the game. When you actually choose a difficulty setting you are transported to the racing circuit where a number of races are presented to you (the number varies by difficulty) which you compete on against three other racers. Three doesn't seem like a lot but they compete pretty heavily and faulter sometimes as well, a good sign of intelligent AI. In each track there are Red and Yellow buoys which you must slalom around in order to keep your speed, if you miss 5 buoys, however, you retire the circuit and must start over from the beginning. Go for the gold, or all first places in Expert if you want to get any respect. Stunt mode consists of the same tracks found in Championship, but in this mode you compete solo and with a sole purpose of racking up stunt points. There are 7 different stunts to perform, by yourself or with the aid of a ramp/steep waves. These stunts consist of a handle bar handstand, spin, base stand, full flip, nose dive, helicopter flip, and a ramp roll. The nicer the combos, the more points you land yourself. In addition to performing stunts you should also make another priority, which is going through the stunt rings scattered about the main route of the stunt tracks. If you pass through the rings successively you earn more and more points with each progressing ring, very cool... but very tough. The best part about Wave Race 64, however, isn't it's options, modes, graphics, or sound... it's the fact that the gameplay physics of real dynamic water is implemented. Everything is influenced... the wake of your jet ski may affect an approaching jet-skier's direction, it may affect the way a nearby buoy bounces and that bounce may or may not hit you. It all connects, and that's what makes WR64 amazing, intuitive, and everlasting. Sometimes there's harsh water conditions, other times it's completely calm, and that's one of the cool options WR offers as well. In the options menu you can set the wave conditions to Random, Harsh, Calm, or Normal... neato! A surplus of changing tracks, shortcuts, and extra-special touches plaster the icing on this cake. Dolphins swimming by underneath you, Whales making large waves in the distance, rising and falling tides, and victory/failure celebrations after each race compose the "Miyamoto" goodies we've come to love. The bad parts of the gameplay, well, the 2 Player Vs. mode is pretty boring after a few races, but it's more fun to drag your friend(s) into a Stunt War. Compete alternatingly in an intense match of quick skills. multiplayer overall
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