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It's taken a while, but we finally have two new Zelda games based on the Link's Awakening engine, in full color, with enough link cable features to choke an ox. What originally started as 3 separate games with intertwined stories has been remolded, polished and has finally hit the market as two different games, Legend of Zelda: Oracle of Ages and Legend of Zelda: Oracle of Seasons. These are definitely a couple of games for the ages (... and seasons). visuals audio Of particular note is the tune Nayru sings at the start of Ages, which I literally sat listening to for 20 minutes or more. Anyone wishing to impress the quality of 8-bit music on another need only point to the classy songs and cool sound effects of this pair of games. gameplay What's very unique about these two games is that when the primary part of one game is complete, you can access all the secondary parts in the other game. It does not matter which order you play the games in, and each game is independent enough of the other that you can buy one game, and get full value for your money without having to buy the second -- although you will want to buy the other the second you've finished the first. Trust me. Both games are separate games with different stories, unlike something like Pokemon, with only minor gameplay elements differing between the version. A lot of recent games have turned people off from collecting things, and the designers took that into considering when they designed a totally optional system of collecting and trading rings between games. Spread across the land are patches of soft soil perfect for planting Gasha seeds. When a seed is planted, how far you travel, how many puzzles you solve, how many people you help, and how many beasts you slay affect how good of a prize will come out of the nut that will grow on the tree. Rings can give special abilities, like increasing your swords damage or strengthening your shield, but you're never forced to collect them to progress further, so an odd phenomenon occurs -- you'll actually want to collect all 60+ rings in the games, if for no other reason than bragging rights. Other secrets can be traded between games as well. When you start a second game with the password given to you at the end of your last game, strangers will start showing up in common locations, asking favors of you. For instance, if you're asked to tell a Goron in Ages a string of letters, he'll recognize you as a helpful messenger and upgrade your stats or give you a stronger weapon, which can be used to your advantage in your new game. As you tell, if replay value is your thing, these are your games. Storywise, each picks up where the other left off, so to allow gamers to play through the pair however they want, the story really starts to pick up after completing the first game. Familiar favorites like Tingle the fairy, the sages from the N64 games, and Princess Zelda herself all play a part in the game. I won't spoil the story for you, because this is really a game you have to appreciate for yourself. In general, Ages tends to be more focused on puzzle solving while Seasons makes you concentrate on fighting. Personally, I played through Ages first, and after getting through the tougher puzzles the first time around, I had no problem blazing through Seasons. Either way, you will want both games, so I recommend looking for a sale to pick up both at the same time. multiplayer overall
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