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Mazes of Fate Package Art
  Sabarasa Entertainment, Graffiti Entertainment
  O3 Entertainment, Graffiti Entertainment

Mazes of Fate

Mazes Of Fate is a love letter to the golden age of RPGs. Drawing on all sorts of influences from Wizardry to the more recent Oblivion, Sabarasa Entertainment’s latest aims high with its open-ended gameplay, customizable characters and a rich quest. Yet despite big aspirations, the uneven gameplay and obtuse objectives make this package a little rough around the edges.


Mazes' graphics, much like its gameplay, is ambitious, but muddled. The game sports three different visual styles: an overhead town/world map, a simplistic illustrative point and click interface for dialogue, and first-person dungeon sequences.

The overhead sequences are the messiest. The animations for the main character dip significantly, making for a broken mess when navigating the game’s many towns. Fortunately, the static images within the towns, such as houses and other structures, are pretty solid looking.

The dialogue sequences are stylistically unique, though visually archaic. In an homage to the old PC adventure games, Mazes adopts a point and click interface for these segments. Still illustrations of the characters are posed across the screen, and the player must click on them to extract information. The drawings are a bit crude, but effective.

The dungeon segments, which are the real meat of the game, take place from a first-person perspective. Though players are forced to move on a grid, taking only one step at a time, the visuals work well. The textures on the wall are surprisingly solid and free of pixilation. It can be a little tough hunting down the sprite-based enemies due to the repetition of these textures, but at least what is there is sound.


Mazes strikes fantasy gold with its soundtrack. The tunes in this game are appropriate for its setting, and surprisingly, pretty good. Mazes doesn’t offer much in the way of sound effects, besides the usual clip-clopping of feet and a few random combative sounds. This is a quietly orchestrated quest for fame and fortune, offering atmospheric context when the town’s silent villagers do not.


Mazes’ gameplay reaches very high, attempting to mesh the best parts of the best adventure/RPG games. While it does make for an interesting brew, it will take a forgiving gamer to take the concoction at face value.

The gameplay rarely changes and usually follows this process: extract information from the villagers through a dialogue system that uses a lot of trial and error, walk around a cave and beat up bad guys, go talk to some people again to complete your mission, rinse and repeat. This structure is not alien to gamers, but the pacing can be off, and it can be awkward obtaining new missions. Many of the villagers are more than happy to give you the run-around, tricking you into useless missions that do nothing to put loot in your pocket or advance the story, while others that hold vital information refuse to share unless prompted to do so in inexplicable, nonsensical ways.

On the upside, Mazes does a good job of recreating the adventure games of yore. It has a lot to do and a great number of weapons, items and magic spells to use, along with three malleable characters to choose from and a create-a-character. The game also sports a long quest and an in-depth story line, which is likely to keep gamers involved for quite some time, so long as they are willing to forgive its flaws.




Mazes Of Fate is more a love letter from its developers to the beloved PC adventure games of yore than an enjoyable experience. Gamers shouldn’t expect a Final Fantasy or an Oblivion to come out of this cart, but for those with fond memories of slapping down skeletons in ancient tombs while sitting in front of their old PC, Mazes may make for a great trip down memory lane.

final score 6.0/10

Staff Avatar Brendan Kerr
Staff Profile | Email
"Give me a game, give me a juice-box, and leave me alone!"

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