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Swordcraft Story is just that. You begin as a young Craftknight aspiring to become an esteemed Craftlord. You are the child of the most famous Craftlord of Iron, who perished when you were very young. As the game plays out you discover more about the past through your involvement with the present; are you strong enough to you fulfill your father's life work and live up to his legacy? With two characters to choose from and four possible Guardian Beasts, you have a lot of incentive to replay the game. Balance is sometimes an elusive quality in RPGs, whether between story and leveling or complexity and approachability. Swordcraft Story strikes a satisfying balance between these qualities. A rare and commendable quality in games as a whole, let alone RPGs, Swordcraft Story made me laugh, think, and even brought a tear to my eye at more than one point in the story. Complex issues of loss, loyalty, sacrifice, legacy, rivalry and doing your best are equally addressed in wry sarcasm and add appreciable depth to the characters and overall experience. visuals Dungeon enemies are more generic, but well animated and suited to the environments. As you might expect, boss battles contain the most interesting creatures in terms of concept and design. Anime-style dialogue with corresponding portraits breath life into the 2D character sprites. Character design is memorably varied, and although the game sports a score of different central characters, it's not possible to mistake one for another. Each has its own distinct look, conveying a depth of character. audio gameplay Taking place on a side-view stage, battle is an exciting combination of real-time combat and strategy. Beyond your trusty hammer you may equip up to three more of your favorite weapons plus four magics or items. L and R cycle through your weapons and Guardian Beast abilities, all of which can be exhausted in battle without careful management. In addition to player health, weapons have a durability gauge which decreases with use until weapons can be broken and no longer usable in individual battles. As Guardian Beasts level up they learn new magic abilities and are able to use more of them in battle. Magic ranges from healing power to increased speed and weapon potency in addition to elemental attacks and defensive spells. Combat controls are extremely intuitive: players can run, jump, block, attack and charge up some weapons for a stunning blow. All of these movements, weapons and support items need to be mastered for success against the toughest foes. Yet, it's a glad challenge and one that is intuitive and rewarding. The game even rewards players with bonus experience points for dispatching enemies quickly and without taking significant damage. Experienced RPG players will be able to complete the game's main story in about fifteen hours, while less experienced players may need around twenty. The game doesn't stop at the end, though. Players can continue to level up as they search ever deeper in the Labyrinth (which roughly doubles in difficulty) discovering new and powerful beasts, materials and techniques. multiplayer overall Swordcraft Story is the first of two games in the Summon Night series. After playing the first game, we can't wait to forge ahead to the next, coming in October.
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