|
||||||||
![]() |
|
|
|
|
One of the more revolutionary movies of all time has made its way to the small screen. Made in the 1980s, Tron was the first animated movie to use CGI and dazzled audiences with visual splendor and audacious themes. After PC and Xbox releases, Nintendo fans get their chance to experience the world of Tron on their GBAs. While the GBA doesn’t contain the visual style and awe of the other versions, Tron 2.0: Killer App provides a complete package with both modern and old school entertainment. visuals There are also portions of the game that display a particularly robust 3-D graphics engine. While it will send some people back to some very early PC days, the fact that it can be pulled off on the GBA is quite a feat. Cutscenes, while not animated, use stills that have fantastic art direction and do a good job moving the story along. The “old-school” portion is faithfully recreated but a problem stems from the fact that they’re adapted from arcade games. The GBA screen is too small for the gameplay requirements and inhibits the experience a bit. A big problem with the other portions is that there are a lot of reused animations and character models. Nevertheless, the visuals are solid and do quite a good job on the GBA. audio gameplay Firstly, you have the choice of playing as either Tron (Bruce) or Mercury (Rebecca) in two intertwining stories with two different endings. Though they both have the same kinds of controls, there are significant differences. As either character, press A to jump, B to attack, R to strafe and L to block. It’s simple yet relatively effective. Each character plays through a series of levels involve some exploration, limited platforming and quite a bit of action. Due to the isometric perspective, the platforming can be cumbersome at times-- expect a few accidental deaths. Combat action actually requires some thought rather than button mashing. It’s fast paced and requires taking on quite a few enemies at once. Numerous power-ups are available along the way that can help a lot. Levels aren’t that big, but as a break up between each level, your respective character has different kinds of intermissions. As Tron, you’ll either be playing a quasi 3-D FPS in either a tank or recognizer (a kind of plane). In these missions, you’ve got two basic objectives: destroy everything and make it to the goal. While it shows off the 3-D capabilities of the GBA, it also provides a decent amount of entertainment. As Mercury, you’ll play light-cycle missions. The best way to describe this mode is to liken it to the game “snake” or “anaconda,” often played on cell phones, except at a tremendously high pace against multiple opponents. The objective is one of pure survival. There are also a number of old-school mini-games to break up the pace of the main game. They're essentially ports of the '80s arcade titles Tron and Discs of Tron. While they are faithful to their source and addictive, playing them on a small screen isn't effective. At the end of the day, the main game mode of Tron 2.0 is solid but not much more. It has its share of control difficulties and repetitiveness. However, as an overall package, the game is commendable. multiplayer overall
|
|
|||||||||||||||||||
|
||