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When visualizing Disney properties, hyper violent aliens usually are excluded from the mix. Based on the spin-off television series rather than the feature film, Lilo & Stitch 2: Hamsterviel Havoc incorporates a good mix of platforming, puzzles, and driving. visuals Animations and designs for Lilo, Stitch, and the other experiments are of high quality. Unfortunately the same cannot be said for the enemies in the game. There are only four non-boss types of enemies, and they are all based on the same character model; with as many different locales as included in the game it is disappointing that there isn’t more variety in opposition. Powerups and other collectibles are easily distinguishable. There are a few Mode-7 racing levels; these are not quite as good as the rest of the levels, but it isn’t an eyesore either. You won’t confuse it for Mario Kart, but the attempt to include a different type of level in the midst of the others is commendable. The biggest graphical gripe I have is that there is slowdown, in the racing levels and in the later Stitch levels when multiple enemies and projectiles are on screen at one time. I don’t think that this is a minor flaw as other games push far harder on the system without this result. audio Sound effects are average, as far as splatty explosion noises go; most of them sound like they came from a generic audio package. Occasionally the audio will miss a beat on sound effects; for example, it does not always make the little toot if you take damage. gameplay Lilo has no weapons, so you must solve puzzles to reach the exit in her levels; these levels are well constructed, and fairly inventive. It feels like a simplistic Lost Vikings. However, you won’t rack your brain until close to the end. I believe that for the younger audience this is aimed at, they would be of satisfying difficulty, but more experienced gamers will yawn through all but the toughest ones. There was one or two instances in which a glitch in crate-pushing mechanics was overly frustrating. As you progress in the game you fight different experiments as bosses; the ones Lilo fights join Stitch and vice versa. The process of selecting and using each experiment is slightly frustrating; for the action levels you can never switch to the experiment you need most fast enough. Lastly, the driving levels, in which Stitch hops in a buggy and sprints to the goal line, control pretty well. The courses are all pretty bland, but it’s a good change up. The guards are still after you and drop bombs, so you have some interference other than the clock alone. The story revolves around returning the rogue experiments to their “one true place” which had no meaning to me at all but might be significant to the followers of the show. It’s a decent little package, but I found the game to be far too short. You can try and beat your high scores and replay any level you’ve already conquered, but the puzzle levels lose their sheen after figuring them out. multiplayer overall
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