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The Game Boy platform in its various incarnations has been home to games based on television series and movies, both popular and obscure. Beyblade G-Revolution is one of the current crop of kid’s anime titles, and kids battling each other with spinning battle tops (the titular Beyblades) and unleashing hidden mystical animal powers “Bit Beasts” for the purpose of being the world champion. However, the game fails to be entertaining in every category. visuals Though some of the top designs are neat, they are just a swirl of fury for most of the match and difficult to distinguish from others in battle. Most disappointing as far as in battle graphics are concerned is the fact that every “Bit Beast” (super-move) looks identical to each other one. A brief fiery swirl and background fade, then a repeated clash of tops each time. Considering there are upwards of one hundred tops to collect, it would be silly to expect unique animations from each, but maybe one per group would have livened up the proceedings. The overworld is sub-par in every regard. Areas are unlabeled and often look similar, leading to confusion when traveling to a new location on the map. Environments use few colors and no animation. Japan, New York, Rome, Madrid… these are a but some of the locations you visit, but you wouldn’t know it because they look exactly the same, and you are not allowed to leave the stadium premises in the foreign lands. A few of the sprites are distinctive, but all animate poorly. A randomly occurring rainshower effect is the only thing that separates this from an average 8-bit game’s overworld. audio gameplay Battles are won by reducing an opponent’s rpm to zero, by knocking them out of the arena, or by damaging the top until it breaks. Late in the game you can control alternate characters in the tournament, but this is feature is more frustrating than it should be since you cannot repair your allies’ Beyblade; this is the two-on-two tag match touted in the features, and is misleading since battles are neither two-on-two nor is any tagging involved. After getting the hang of the mechanics, the game is actually fractionally enjoyable for a brief span of time. However, enemy A.I. never improves or alters, so you face essentially the same opponent over and over again with increasing rpm’s and slightly different attack/defense/endurance ratings. Given the wide number of opponents, it would have been nice to see some different tactics or at least harder difficulty at some point, but here the game fails as well. Many different tops and pieces of equipment are able to be bought, found, or won. As you may expect by now, none of these have a big impact on gameplay. It would be nice for those of us newcomers to Beyblading if they would explain why, for example, a 10-Wide disk is better or worse than its fellow pieces, but that is not the case. Of course, since your opponents are identical in strategy your playing will likely be the same even if you choose to favor offense, defense, or endurance. Your basic moves are attacking, blocking, dodging and jumping. You can charge up an attack or a block, and there is a very rudimentary counter system built in. You can perform a combo with a simple movement, and since it tacks on extra damage to whatever you connected with no penalty, you can and will likely perform a combo every time. These combos are pretty dull to watch, as you just crash into the other top a few more times than normal. Though the dodge command isn’t always a guaranteed avoidance, the jump can be handy if you get the timing down. Once sufficient damage has been exchanged players are able to either engage the “Engine Gear” and recover rpm’s or use the “Bit Beast” to damage their opponent, but using the Engine Gear is not recommended. The problem here is that there is no reward for playing better, nor handicap for playing worse; both players gain access to the special moves at the same time. So, you’ll have to sit through your boring special move and then your opponent’s boring special move directly after. In short, the game is boring, poorly executed, and rushed. The overworld part is confusing, since the game gives little indication as to what you should be doing. Judging from the dialogue of some characters a few minor side quests were planned but never implemented. multiplayer overall
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