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Lizzie McGuire 2: Lizzie Diaries Package Art
Artificial Mind & Movement
Disney Interactive

Lizzie McGuire 2: Lizzie Diaries

It's important to remember that Lizzie McGuire 2: Lizzie Diaries was designed with little girls in mind. This game is reaching out to the primary fanbase of a popular children's television show. It's not meant to be a relaxing break between BMX XXX and Grand Theft Auto. When I sat down to play the game, I was forced to channel the 6-year-old girl inside and just try to have a decent amount of fun. Guess what. I did.


The game takes its artwork from the cartoon segments of the Disney television show. Those who are familiar with the first Lizzie McGuire game (and if you're reading this review, you should be) are in for more of the same. I was shocked to see how crisp and clean the visuals appeared on the screen. The folks at Disney Interactive and Artificial Mind & Movement clearly put some time and energy into making this game look like its animated counterpart. This really helped capture the tone of the show, and made the experience a bit more lively.

Hilary Duff fans, however, can stop reading right now. Her face is plastered on the box art, but she doesn't appear once in the actual game.


The sound quality does not stand out as much as the impressive visual design, but sometimes that can be a good thing. I was never bothered by the music. It never got distracting. The sound was simply average. It accomplished its job, but nothing more.

Although, I feel that this area could have been something special. We're dealing with teenagers who love pop music. Hilary Duff is a musician. Disney is known for having some great songs in both their feature films and television shows. Surely, something could have been added to spice up the audio track just a tad.


Lizzie McGuire 2: Lizzie Diaries sports 12 levels of adolescent adventure, and many of them play like mini-games. There's a badminton match, a food fight, waterskiing... and that's all in addition to the standard sidescrolling levels. The controls are spelled out clearly before each task begins, but most of them are fairly intuitive, and even reminiscent of other games like Beach Spikers and Excitebike. I loved having this variety. While playing, I never knew what I would be asked to do next. It kept things interesting, even for a more experienced gamer like myself. And the children playing along shouldn't have any problem quickly adapting to each new gameplay mode.




There I was, acting like a little schoolgirl, playing my Lizzie McGuire game, when the action just stopped. It's over. Kaput. The end. I beat the game. I checked the time log on the title screen. I had been playing for exactly one hour. Up until this point, I had so much praise for the title. It was able to make me, an adult male, have fun. But this is just ridiculous. I enjoyed the time that I spent playing, but I wanted so much more. The first Lizzie McGuire title was filled with party games and a PDA function that gave it some lasting appeal. There's nothing like that in here, and even the game's target audience of little girls will fly through this cart in no time. This is the only major hit against this game, but I feel as though it's a large one.

final score 7.0/10

Staff Avatar Phil Stauskas
Staff Profile | Email
"Movies don't create psychos. Movies make psychos more creative."

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