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For me, Duel Masters seemed to come out of nowhere. I was watching TV one day and came across the show, watched it for a bit, and turned it off. It didn’t appeal to me at all, but the cards did grab my attention. I picked up Kaijudo Showdown to get myself a little more aquatinted with the new card fad, but it didn’t drag me into a whole new world like Pokemon or Yu-Gi-Oh! had. Instead it seemed to mesh some new monsters with an old game, something I wasn’t too fond of. Read on if you’d like to know more. visuals The environments are fairly large and colorful, but lack any motion at all. The absence of any bit of movement takes away from the liveliness of your surroundings and leaves them dismal and unappealing. On a good note, it is nice to see some battlefields rather than the traditional lay out of cards you see in most GBA card games, but it’s not too impressive and again, leaves much to be desired. Alas, there is some good news. Though a few things were lacking and desired, there were some perks I did enjoy. The details on many of the three hundred cards are crafted nicely and it’s fun to go through your deck and check out the monsters you have at your disposal. Some aren’t to great, but for the most part they’re pretty enjoyable to cycle through. audio The music on the other hand is pretty good. As you walk around you’re treated to some nice friendly beats that make you feel as if you’re in a friendly environment. The battle music is a little slow, but so is the action so it all works out. Other than that there isn’t too much to hear, but what’s there is nice. gameplay In the beginning of the duel you are required to place a card from your hand into your Mana Pool. After you do so you are given the option of summoning a monster or using a spell. Each monster or spell requires you to Tap a certain amount of cards from your Mana Pool in order to activate. Once activated the spell effect goes into effect or your creature appears on the battlefield. Unfortunately you will have to wait until your next turn in order to attack with a creature because they will suffer from something called “Summoning Sickness”. This condition makes it so the monsters cannot attack during the first turn they are put into play, but they cannot be destroyed either. Spells on the other hand are activated right away and their effect occurs right after activation. At the beginning of your next turn you draw a card and repeat all the above steps until you destroy all of your opponent’s shields and attack the character directly, the duel then comes to a close. The game sounds simple enough but if you want to win you’ll need to strategize quite a bit, it’s not all cards and commanding, planning plays a big role. But you’ll be happy to know there is a quick, very clear tutorial in the beginning of the game so you’ll be well on your way from the get-go. multiplayer overall
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