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Astro Boy originated quite a while back in Japan and from then on has been fairly popular with our Japanese buddies. Through the years he has stared in many different comic books and has had his fair share of airtime on the small screen. For the first time, we in the states get a taste of this fantastic little Japanese Manga star on our GBA’s. Read on to see just how good the little tyke fairs on our favorite little handheld. visuals The only complaint was unacceptable though. Certain enemies take on small, medium, and large sizes, but this isn’t the problem. The small and medium sized enemies look great, but the larger ones just look as if they were blown up and stretched from a smaller size. These blown up characters are obviously pixilated, but you can still make out the detailed features and they animate well, so I guess it’s just more of an eyesore than anything else. It really isn’t that bad and doesn’t effect gameplay in any manner what so ever. audio gameplay The stages are, for the most part, pretty long and broken up into sections. After just about every section, the game will automatically save for you and the action will continue. You won’t have to worry at all about playing for two hours, not saving, dying, and then having to start back at the last save. Best of all, it saves at the most appropriate times so you won’t have to worry about starting way back at the beginning of a hard fought out level if you die or your batteries run out. Astro can go about decimating foes in a number of different ways. He can go all out melee and just bash them to a pulp or he can hang back and blast ‘em long range with his finger and arm cannons. He also has three different special moves which consist of a very powerful “Arm Cannon” that shoots a fairly large sized laser, a “Shot Weapon” that pops out of his behind and inflicts damage to all the enemies on screen (also temporarily paralyzing weaker foes), and an “EX Dash”, a powerful charge attack. Each of these moves takes up one “EX Point” which is gained by engaging in hand to hand combat. Each time you land a hit on an enemy a gauge will begin to fill up, when it’s completely full you will gain one EX Point. You can hold a maximum of five EX Points, and believe me, they run out quick. Astro has something inside of him called an “Omega Factor”. It is a soul that is only found in a few specially made robots. It allows him to feel human emotions and power up his abilities as he meets new people. Each time he meets someone new, he gains a point that can power up his Shot, Arm Cannon, Life, Sensory, Punch, and Jets. By leveling up each one of these you can gain more life, add more power to your special moves, melee attacks and lasers, and the up number of times you can use your jets in continuation. The game gets progressively harder, just as any action game should. Each level you will find yourself fighting more different and harder enemies. But don’t worry, there is no “Game Over” and you won’t have to worry about loosing lives, there aren’t any, just getting through the levels can be hard enough (which is something that is sorely missed in most games these days). I only encountered one issue as I made my way through each level and that was a bit of lag when I ran into multiple enemies. When the screen starts to get cluttered with more or larger enemeis and a lot of effects, the gameplay slows a bit. It’s not all that bothersome and actually can look pretty cool sometimes, but nonetheless, it’s a problem that shouldn’t have occurred in this title. multiplayer overall
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