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Mario's started a toy factory, and it's making the hottest collectible toys ever, the Mini Marios. Donkey Kong is smitten with the new gadgets, but when the local toy store's stock runs out, he breaks into Mario's factory and steals them all. Before you can say "Mama Mia!" Mario's off to hunt the big ape down and recover the loot. visuals The game also contains a handful of cinemas which are delivered through gorgeous pre-rendered stills. They may not be as lively as the more animated cinemas from 1994's Donkey Kong, but they still have a charm all their own. audio gameplay The game actually feels like two games with similar mechanics that have been fused together. The first half of the game plays a lot like 1994's Donkey Kong. In each level, you must find a key and take it to a locked door. This will take you to a "back" room, where you have to cross an obstacle course to retrieve one of the lost Mini Marios. After six such levels, there's a Mini Mario level, where six little Mario toys follow behind you like baby ducks, and you have to figure out a way to lead them safely back to their toy box. Since their move set is limited, it can be a very daunting task. Each "world" then concludes with one of the very creative boss battles; although you face Donkey Kong in each of them, no two are ever quite alike. The second half of the game is all about leading a single Mini Mario safely to the exit door. This is probably the most clever part of the game, and it's a shame that there isn't more focus on it. Guiding the toy Mario around adds a whole new dimension to the game -- quite often, the Mini-Mario's path to the end is different from yours, and it takes a little creative management to make sure he gets through in one piece. Level design is quite clever throughout. Plotting a course through each level will test your wits just as much as your skill. Although many level elements will seem familiar to veterans of Mario games past, a few surprises will pop up now and then, such as a volcano level where you must race against a rising tide of lava to get to the exit. If you can collect three presents and get a high score in a level, you'll earn stars, which can be saved toward unlocking the Expert levels. Expect a good stiff challenge from this one. The game takes very few cheap shots, but it doesn't pull its punches either; Mario dies with just one hit, except during the grueling boss matchups. Unfortunately, I do have one grievance with the game. Even at 104 levels, it feels far too short. Part of the problem is how the gameplay goes in a drastically different direction about halfway through and themed locations are discarded after only six levels each -- it doesn't leave much room to build on certain concepts. A lot of interesting level elements are introduced, but very little persists. For example, Boos are used as an enemy once in the fourth world, then discarded; it's as if the level designers ran out of ideas for how to use them. It leaves you with an expectation because so many ideas are left undeveloped after their introduction. multiplayer overall
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