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When Capcom announced that their first Mega Man game for the GBA would be an RPG, I was a little bit skeptical. However, Mega Man Battle Network(MMBN) turned out to be a breath of fresh air in the often repetitive Mega Man series. While flawed, it possessed a unique gameplay experience, featured likable characters, and a fantastic battle system. The cherry on top was a decent plot which took us both through Lan Hikari's everyday life and the ongoing battle against WWW, an evil group of hackers run by Dr. Wily. Mega Man Battle Network 2(MMBN2) solved most of the inherent flaws from MMBN, and was more immersive in the net, with more E-mails, message boards, and the like. The third in the Battle Network series, the aptly named Mega Man Battle Network 3 picks up where 2 left off. After saving the world a second time, Lan has the summer off, but now the WWW seems to be resurfacing. They are after a strange and powerful program known as Alpha, and its up to Lan and his friends to stop them, but can Lan also compete in the N5, a net battling tournament? visuals Absent from the game this time around are the loading sequences normally found whenever you jack into the net. This is a mixed blessing, as it saves the player some time, but the jack-in screen has been a mainstay of the series, and generally looks pretty cool. audio gameplay The program advance was a little unbalanced in MMBN2, where it was easy to get Program Advances that could kill certain bosses in one hit, but in MMBN3, program advances are much more balanced and defeating a boss requires more skill on the player's part. The chip finding system has been revamped as well. In previous games you might have to fight random enemies for hours to get the chips you want, but in MMBN3, if you have ever had a chip in your possession, or if it is in your chip library (which can be traded with other players), then you can order the chip for a reasonable price. As you continue to fight, Mega Man will eventually develop a style based on how you fight which will give him more powers in battle. For instance, if you use a lot of guard chips to protect Mega Man, he will most likely develop a shield style that allows him to block incoming attacks. If you fire your buster like a maniac, Mega Man will develop a Guts style for more powerful buster shots, and if you fight with a bunch of bugs present in Mega Man’s system, he will develop a bug-style, with random flaws as bad as the benefits are good. Each style is also paired up with a random element. There are 24 styles in all to master, but 6 (the ground styles) are only available in White version, and 6 (the shadow styles) are only available in Blue. The plot in MMBN3 has been my favorite as it introduces many old characters from the original Mega Man universe into the Battle Network one. I don't want to spoil it and reveal who they are, but it is an interesting twist. The plot also happens to be very long bringing back characters from all of the games. Some of this length is artificial, however, as there are many fetch quests in this game. Many times in this game you will find a computer program asking you to find some lost data on the other side of the net, and then once you get there, someone else will reveal that it was taken to another portion of the net. This game has the most wild goose chases of any RPG I have ever played, which are compounded by frequent and often difficult random encounters. The bad stuff is definitely worth trudging through for the good, however. multiplayer overall
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