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Samus is back. After Super Metroid was released gamers went almost a decade without any further Metroid games. Now within one and a half years three different Metroid games have been released on two different platforms. It's more than any Metroid fan could hope for. Metroid: Zero Mission takes us back to the series’ roots, and places you in a retelling of the original Metroid's story. But this is more than just a graphical upgrade, believe me. Both old and new gameplay elements combine to make some of the most exhilarating action in the Metroid series thus far. There are new areas to explore and new enemies to be fought, as well as a whole new section of game past what you once thought was "The End." This is what the original Metroid should have been. visuals One of the toughest things about the original Metroid was that every room looked the same, and was impossible to navigate. Thankfully with Zero Mission, the unique backgrounds really help you get a feel of exactly where you are. Playing the game over and over will allow you to unlock high quality art galleries of an increasingly scantily clad Samus Aran, depending on how well you beat the game. Throughout the game you’ll also see many high quality images like this in the form of cut-scenes. While there is little dialogue, the short scenes do a fantastic job of setting the atmosphere of the game as well as explaining Samus' origin story. audio gameplay While Zero Mission is based on the original Metroid and even sports a very similar map, the layout of particular rooms have been changed a little in order to make the game a little more linear. At any point there is really only one place you can go to, and after you achieve an objective, you are bound to soon run into a Chozo statue which will point you to your next one by highlighting it on your map. In a way, this makes the game extremely easy as it can be completed on your first try in roughly 4 to 5 hours. However, if you play the game enough you can see it was done this way on purpose. The object here is to complete the game as fast as you possibly can, getting as many items as you can, trying to beat your own score each time. For a little variety, the game has three difficulty levels, easy, medium, and hard. By beating the game in various ways, you unlock more features such as image galleries and even the original Metroid. Another extra challenge is attempting to beat the game with less than 15% of the total items, which results in the best image gallery. Besides the slight easiness and linearity of the main game, there isn’t much to complain about. There is an added bonus to this game in that the game actually has further story after you escape from Zebes, and the gameplay goes in a direction never explored in the Metroid series. I don't want to spoil it for you, but I will say that you go into the territory of stealth gameplay. multiplayer overall
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