|
||||||||
![]() |
|
|
|
|
The folks at Ubi Soft are doing their best to make Rayman one of the most recognizable characters in the video game industry. During the last couple of years, the popularity of France’s limbless hero was boosted by Rayman 2: The Great Escape, a platforming masterpiece that has found a home on every major home console. Determined to stay on a roll, Ubi Soft took steps to ensure that Rayman would take part in the American launch of Game Boy Advance, an event that was virtually guaranteed to be an explosive success. A few months later, it is clear that Nintendo’s Game Boy advanced nicely, but has Ubi Soft’s Rayman managed to tag along? visuals In case you have not figured it out yet, Rayman Advance is gorgeous. The characters are the largest and most colorful to ever appear on a handheld screen, and the animation is so smooth that even a grumpy old person will be able to tell the difference between this masterpiece and the 8-bit graphics of Game Boys past. Rayman Advance’s visual feast is not provided for your standard, stone-faced sprites, either: From bullets armed with hammers to a mosquito that looks like he (she?) should stay off the narcotics, every character in this game has personality to spare. Top everything off with environments that resemble the background stills used in Disney animated films, and Rayman Advance is very much an interactive cartoon. Naturally, Rayman’s beautiful world is not entirely perfect. Slowdown rears its ugly head on a few occasions, and some of the larger sprites (Betilla the Fairy and Mr. Sax, among others) have an odd, pixely appearance...but hey, what are a couple of blemishes in visual assortment that features dancing flowers solely for your giggly amusement? audio The sound effects are nothing too special, though one might be surprised to find a complete lack of “boing” and “bop” noises in a game that looks so much like a cartoon. Rayman’s digitized voice is also completely void of any cuteness, as the hero sounds less like an animated action star and more like a pro-wrestler wanna-be. gameplay The abilities that Rayman adopts are typical for a platformer. He learns to punch, run, grab ledges, swing from hovering rings, and spin his hair to extend jumps. However, Rayman Advance does not rely solely on its hero’s powers to keep players interested. Gameplay is made more complicated by the various environments. Forest areas involve manipulating gigantic plums, sky worlds made of glossy tracks give Rayman intense speed, and a flooded level forces players to work with magic seeds. The occasional battle with a gigantic boss is thrown in for good measure. When it all comes together, Rayman Advance features a surprising amount of gameplay variety for a game with such simple controls. Unfortunately, hardcore platforming fanatics may be the only gamers capable of thoroughly enjoying this game. Anyone who wishes to play Rayman Advance as a nice, stress-free way to pass the time is in for a nasty surprise. Not only does the level design make the game a formidable challenge, but the visual style contributes some frustration as well. The sprites are big and beautiful, but large sprites on a portable screen mean that very little can be seen ahead of the main character. To make things worse, there is no effective way to make the screen scroll in any direction. The result is that players will often get smacked with nasty surprises, even when moving at a reasonable pace. Not only that, but some Electoon cages are hidden in what appear to be deadly falls. Without a way to make the screen scroll down, finding some cages could involve a lengthy trial-and-error skydiving session that steals several lives. There are a limited number of lives and continues, but clever use of save points can make this a non-issue. However, having limitless tries does not necessarily mean you will want to take them in a game as frustrating (and somewhat unfair) as this one. multiplayer overall
Warning: mysql_connect() [function.mysql-connect]: Access denied for user 'nindojo1'@'localhost' (using password: YES) in /home/nindojo1/public_html/archives/nims/item_io.lib on line 319 Warning: mysql_close(): supplied argument is not a valid MySQL-Link resource in /home/nindojo1/public_html/archives/nims/item_io.lib on line 434
|
|
|||||||||||||||||||||
|
||