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Dance Dance Revolution GB (Import) Package Art

Dance Dance Revolution GB (Import)

If you've ever played any version of Dance Dance Revolution in the arcades, or on your favorite console, you pretty well know what expect from the Dance Dance Revolution GB. Except instead of a big dance pad, you've got a small D-pad that clips onto your Gameboy. Obviously this doesn't accurately capture the fun, aerobic value, or chick-impressing qualities of DDR, but the translation is a fun one nonetheless, and an absolute must-have for import nuts.


You'll be too busy watching the floating arrows to be amazed by the awesome graphics, but onlookers and spy satelites alike will be able to gaze at the fluidly animated dancers atop trippy psycadelic backgrounds. While the dancers don't move according to your rhythmic button mashing, they make for a good impression for onlookers. The backgrounds are seriously freaky. This must be what purgatory is like man. A variety of basically meaningless icons rotate and swirl on a strobed colored background. To think, I was convinced Miyamoto was on shrooms when he dreamed up Mario. Magical growth mushrooms and flying turtles seem pretty tame when you look at them next to this rave-drug-induced visual sideshow. If shaking and convulsing isn't your thing, concentrate on the equally mind-altering multicolored arrows that float up from the bottom of the screen. At the very least, it's unique!


What would a Dance Dance Revolution title be without bodyrockin' J-pop? (Answer: More tolerable). Most of the DDR classics are intact: Butterfly, Boom Boom Dollar, El Ritmo Tropical, Paranoia, Brilliant 2U, Trip Machine, I Believe In Miracles, Bad Girls, AM-3P, Love, Dam Dariram, La Senorita, Have You Never Been Mellow, If You Were Here, Dub I Dub, and Hero are the free play titles you have to choose from at the start of the game. Since all the songs are totally techno in nature, they make the jump to the Gameboy Color fairly well from the arcade. If you're not big into techno, you're probably going to get sick of the tunes fast. If Konami really loved us, they'd get together with Nintendo and make a hardcore Tetris remix. Ah well, this'll do!


If you don't think you can enjoy gameplay that isn't any deeper than an rhythmic buttom pushing, don't bother with this game. The multicolored arrows I described earlier scroll upwards from the bottom of the screen. When they reach white outlines at the top of the screen, you're supposed to push the corresponding button on the specially designed "dance pad". The closer you come to getting it exactly right, the better your rating. If you're getting a lot of Perfect or Great ratings, you can get a long, high scoring combo going. It's all well and good for arcades, where you have a great deal of space, giant tic-tac-toe boards to play on, and a constant stream of onlookers waiting for you to bust a move. If you've never played the arcade game or one of the "remixes", stop reading and go do that now (click on our banners first). Back? Good. It was fun wasn't it? Now imagine having that experience on your Gameboy Color, except now you're dancing with your fingers, the arcade atmosphere is lost to one more like your parents attic, and the chicks that walk by tell you to clean your room and get a job rather than giggle and compliment you.

Konami did a great job of smashing a very unique game down to a more portable pill. While it may be easier to swallow, it lacks the spice of it's arcade counterpart. To be honest, Konami took a grade A steak, marinated to perfection, ground it up, and used it to fill up a sausage skin. It's just not the same.

Aside from the gameplay, there's a special reason you import freaks will want this title, besides the fact that it will probably never make it to American soils. DDRGB comes packed with it's own four button dance pad. The plastic collectors item clips on to the Gameboy Color, hiding all the buttons except Start and Select. You can opt to use the D-pad rather than the special dance pad, but it's nearly impossible to score well, because often times you'll have to press both Up and Down at the same time to keep your combos going. The dance pad is the coolest, most memorable part of this game.

There's a two player mode where both players dance on screen simultaneously, but I haven't had the opportunity to try it out yet.

I'm somewhat undecided on whether I like this game or not. I definately like it's collectability, but the replay value generated by dancing with my fingers just isn't doing it for me.


See above.


Konami did a great job of smashing a very unique game down to a more portable pill. While it may be easier to swallow, it lacks the spice of it's arcade counterpart. To be honest, Konami took a grade A steak, marinated to perfection, ground it up, and used it to fill up a sausage skin. It's just not the same. I would only recommend this game to hardcore import freaks or those who can't get enough of DDR. If you're not absolutely positive that you fit into one of these catergories, don't even consider the import price - you will wind up disapointed. Now, Konami, let's see you port Contra to the GBC!
final score Finger Dancing/10

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