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In 1997, Saffire developed James Bond: 007 for the Game Boy. The game was an obvious attempt to cash in on the maniacal popularity of Goldeneye, possibly the best first person shooter of all time. But unlike Goldeneye, this game seems to be confused about genre it's supposed to fit into. With a combination of role-playing and action elements a la The Legend of Zelda: Link's Awakening, the game feels out of place. visuals audio gameplay While the game tries to satisfy two very different groups of gamers, it fails at both. The RPG elements don't feel rewarding and the action sequences suffer from poor control (for an action game) and a slow pace. There are also goofy items that are vital to your progress strewn about without much thought... and they're invisible. Give me a break. One cool feature in the game is the fully functioning casino in the brilliantly designed Marrakech level. Gamers must try their hand at Red-Dog, Black Jack, and Baccarat. After the game has been beaten, players are given codes to unlock mini-games of the card games without having to play through to the Marrakech level. If you feel you must give them a try and haven't beaten the game, use the following names to unlock them: BJACK for Black Jack, REDOG for Red-Dog, and BACCR for Baccarat. Cheater. multiplayer overall
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