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Urged by the success of Castlevania: Circle of the Moon on the Game Boy Advance, Konami has emerged almost a year and a half later with a game that in many ways, surpasses it. Castlevania: Harmony of Dissonance is the product of what was a semi-successful attempt in bringing the classic Symphony of the Night to the wondrous little handheld, in an all-new game of course. Action and adventure akin to Metroid, magical spells, sub weapons, relics, and RPG elements are all there, along with a large castle (two, actually) to explore in a semi-linear fashion. With nothing ground breaking by any means, the series returns as one would expect it...and I for one wouldn't want it any other way. Once again, the Castlevania series delivers pure gameplay power that keeps you yearning for more. visuals For example, when one accesses and uses a warp point, he soon discovers that Konami has done away with the flash of light that encapsulates the whole screen. In its place, Konami has implemented a more technologically advanced and system-straining particle effect that blurs the screen into squares of colors, providing a true sense of distortion and warped reality. The visual aspect of saving remains much the same; a cross between COTM and SOTN. The object from Symphony of the Night that appears to be a octagonal prism makes its return, but grows into a flash of light reminiscent of Circle of the Moon. There are many more instances of eye candy, particularly in the areas of boss battles (of which there are aplenty) and magical spells. Most of the bosses are wholly original—some of which are dull and others that are quite inspired. There are, in fact, instances of entirely reproduced bosses from Symphony of the Night, as are the majority of the traditional enemies and the physical likeness of Juste Belmont himself. If Konami could call him Alucard and get away with it, they would. Nevertheless, the spells he is able to cast are not contrived by the likenesses of card combos or D-Pad bashing, but by combining an elemental spell book with a sub weapon. In regards to the game as a whole, the spells look nice. But when compared to previous installments, they come up awfully short and lackluster in nature. To HOD's credit, the implosions and deaths of Juste's foes are highly improved from the last Castelvania offering. Overall, a graphically impressive and pleasing Game Boy Advance game. You can expect traditional Castlevania visuals that utilize the hardware well. audio gameplay In Symphony of the Night (yes, another comparison), a useful tactic of defending yourself was to evade enemies by a quick dash backwards. Harmony of Dissonance takes this concept even further, allowing you to dash forward with the "R" button. With the right usage of both the backwards ("L" Button) and forwards ("R" button) dash, you should be able to conquer most enemies. The forward dash is particularly useful to speed through to a new area or rush an enemy before they have a chance to attack you. The slide—which is needed to pass through small spaces and can be used to attack—is now an ability acquired through a relic. Similarly, the double jump is to be had much later in this game than in Circle of the Moon. Sadly, there isn't too much more that can be used during the majority of the game. The great gameplay of SOTN was derived from its conglomeration of different equipped weapons, animal transformations, secret spells, etc. Most of this has been scrapped from HOD, with what’s left only accessible deep into the quest. Consequently, Harmony of Dissonance is also much easier—although more agitating as warp points have to be used to get to another part of the castle until much later in the game. What makes up for this is the frequent boss battles, neat enemies, and stronger emphasis on exploration. The game does pick up more as one progresses, and a welcome addition is the ability to save anywhere (although you'll have to continue from the last actual save point). Needless to say, you'll probably enjoy yourself until you've collected every item there is and scoured the entire map. multiplayer overall
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