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Riding a small wave of revived popularity, those damn, dirty apes have invaded Game Boy Advance. This side-scrolling, ape-fighting action game is based on one of the old Planet of the Apes films. Is it worth your time and money? For the answer, read this quick and painless review. visuals audio gameplay When side-scrollers do not play well, it is usually because they are sloppy or uninspired. However, Planet of the Apes manages to falter in a unique way. The game is an awkward mix of two different side-scrolling styles. Ben, the player-controlled character, is slow and has extremely limited abilities. He is similar to the heroes in games like Out of this World, in which the focus is on solving puzzles and finding creative ways around insurmountable odds. In other words, Ben belongs in game that asks players to plan more than it asks them to attack. However, the level design is straight forward and the enemies are plentiful, much like a fast-paced action game. The clash of styles results in some horrible pacing. Defeating an ape who patrols a raised ledge goes like this: Put away your weapon. Jump up and grab the ledge. Pull yourself over the ledge. Draw your weapon. Commence attacking (though the ape has likely caused some damage by now). This type of slow, clunky nonsense goes on for the entire game. To fix Planet of the Apes, the developers could have taken one of two routes. Either the player-controlled character should have been made more versatile to smooth out the action, or the level designs should have been altered to make players use their brains more than their fingers. multiplayer overall
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