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The Wario Land games have always been the pinnacle of sidescrollers. Being lengthy, dependable, and extraordinarily fun, these games have pushed their way into the hearts of gamers everywhere. From the first Wario Land on the Game Boy to Wario Land 3 for the Game Boy Color, the gameplay has generally stayed the same, but always tweaked just enough to give the title a fresh feel each time. But how does Wario Land 4, the first Wario game for the Game Boy Advance, fare? From the very beginning, you will notice that the game has the same hint of quirkiness as the first three. As you see from the amusing animé-styled intro, Wario is on a mission to "retrieve" treasure from a recently discovered pyramid hidden deep in the jungles. Will he be able to find the treasure and still escape with his life? visuals Also, levels will change after you step on a switch to reopen up a portal at the beginning of the level. You will notice that the scenery becomes distorted and starts to take on different tints. A very nice touch indeed. What I really enjoyed was how everything has a hand-drawn look to it. It really establishes the mood of the game. Additionally, scaling and rotating are thankfully present more than any other GBA title out there. For those that played Super Mario Advance and wished there were more large enemies and rotating platforms, this game will grant great satisfaction. audio There are actually singers in a few levels' soundtracks, uncommon for any game. Granted, the songs aren’t traditional in any way, yet they still manage to appropriately match the mood of most levels. Ultimately, you really have to hear the game to fully appreciate it. The sound effects are slightly goofy, though they aren’t annoying in the least. Fans of Wario will be happy to know that his voice remains exceptional, which is great since Wario talks a lot throughout the game. gameplay Many items must be collected in each stage. For each colored passage of the pyramid (or level of the game), there are always four stages, and in order to reach the boss at the end of each passage, four pieces of a dish must be obtained across the stages. As an added bonus, a record that opens up a new song in the sound room is also hidden within each level. After unlocking the boss’s door for a given level, the player can enter a shop to buy items that diminish the life of the boss, which is extremely helpful in later levels. Said items are purchased by completing three mini-games, which are also within each passage. These mini-games are one of the only things about Wario Land 4 that I didn’t like. In a nutshell, they're repetitive and don’t give enough money. Plus, the mini-games are limited in their fun factor. Choices are either a mini game in which you jump obstacles, a mini game in which a picture of Wario is shown that must be reproduced by placing pieces onto a blank face (harder than it sounds), and a nerve-racking baseball game. multiplayer overall
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