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Ladies and gentlemen, put your hands together for the gaming world’s most loveable underdog, Bomberman. He knows you all spent your launch dollars on Castlevania: CotM, Tony Hawk’s Pro-Skater 2, and GT Advance. He knows that you are currently mesmerized by Mario Kart: Super Circuit. He understands, because those are all great games. He knows his role, and he is now sitting on store shelves, patiently waiting for consumers to realize that his Game Boy Advance offering is equal in value to the portable wonder’s other fine titles. visuals audio gameplay In between towns, you will often be surrounded by an odd assortment of enemies, and occasionally you will find a small building or cave that offers a nice gameplay twist, be it solving a puzzle or gambling with an arcade machine. Dungeons make up the remaining parts of the game, and each is structured much like classic Bomberman single-player modes. Every room has several enemies and a ton of blocks that can be destroyed to reveal health items and power-ups. One or two rooms in each dungeon might be host to a permanent power-up for your character. Opening the boss chamber means accomplishing something elsewhere in the labyrinth, and a new heart container is awarded for besting the boss. Sound familiar? Now, about those crazy Karabons. Basically, Hudson simplified the Pokemon formula in such a manner that it does not interfere with the pacing of an adventure title. In old Bomberman games, most of the items found under blocks were used to power-up the hero. In Bomberman Tournament, the majority of items are special icons designed to upgrade the abilities of the Karabon that is currently equipped. This approach is the perfect way to add levels to a pet monster while retaining the classic Bomberman gameplay. When the time comes to make your Karabon fight (a somewhat rare event), you pre-select the battle plan, which then plays out automatically in rock-paper-scissors fashion. This might sound like a corny way to attract Pokemon fanatics, and perhaps that is what Hudson intended, but it turns out to be a nice addition to the adventure. I have one minor complaint about Bomberman Tournament’s adventure mode: The subscreen menus have very awkward navigation. An annoying set of “Are you sure?” messages and inconvenient button functions have joined forces to frustrate me on numerous occasions. It is not a big deal, but it should be mentioned. The entertaining single-player mode is merely an accessory to the glorious multiplayer features packed into Bomberman Tournament. All you need is one cartridge for full multiplayer features across four GBA units. What!? If that piece of info does not get you running to the store right now, you must be unaware that Bomberman multiplayer is unrivaled when it comes to getting everyone enthusiastically involved, from hardcore gamers to old ladies who have never touched a directional pad. It is such a simple formula....drop a bomb, run away....but it gets palm-sweatingly intense. Throw in several gimmicky arenas and oddball power-ups, not to mention extensive options that can even allow for expired players to interfere with the action, and you just might find yourself with some melted link cables. multiplayer overall
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