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It’s been pretty apparent lately that Nintendo hasn’t had many blockbuster games for the GameCube. But with their announcement of some pretty fun and impressive software along with the unveiling of the DS, I believe 2004 is going to be the year Nintendo finally claws their way back up to the number one spot and takes back their more than deserved title as top dog. One such game that I myself have been looking forward to is Metroid Prime 2: Echoes. This next installment in the Metroid franchise is a sequel to the original Metroid Prime and by the looks of it, the game seems to be quite impressive. media ![]() impressions The graphics in the game are just as stunning as they were in the first Prime, and then some. Retro Studios has done a very nice job, and by the looks of it the new graphic techniques they’re using seem to be working out very nicely. They have added new touches to the larger environments with indirect texturing which helps to bring them to life more so than the first Prime. The new graphical effects that the weapons posses are very impressive and the enemies seem to have had a lot of detail put into them. Overall, I believe that this game is going to give Bungie Software (Halo’s developer) a run for their money. The two new weapons Retro Studios has shown off thus far, the Light Beam and the Dark Beam, sound and look impressive. The Light Beam is used to vanquish dark enemies, turn various things on, and help plants grow faster. The Dark Beam is the complete opposite; it’s used against light enemies, turns things off, and wilts plants. Both of these two weapons run on ammunition, but they’re not too dependent on it and I don’t think it’ll be too noticeable. Along with the weapons there will be more 3rd person aspects to the game, which means more Morph Ball activities. On top of that, the Spider Ball is going to be able to stick to new, more complex surfaces such as spheres. Samus can also jump from one sphere to the next, which I think will be ok but I’m not sure how it will be incorporated into the game. Also there’s an exciting new multiplayer mode that’s going to make Metroid fans jump for joy! Four Samus’s going head to head with an arsenal of new weapons, Morph Ball fighting, and complete mayhem. I’m excited. The Screw Attack also makes a reaperance and this time it looks BRILLIANT. Now you will be able to reach areas the Grapple Beam couldn't before and on top of that, you can use it to jump up two adjascent walls, much like you could in Super Smash Bros. Melee. With fantastic effects and a great physics engine backing it up, this is going to be one cool move. word on the street press release notes “And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.” overall |
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