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When Activision called us up wondering if we’d like to drive up to Santa Monica to check out some updated X-Men Legends gameplay, our answer was a simple “How can we say no?” If you’ve noticed on our site, we’ve been holding a huge X-Men Legends feature every week covering each character using Dojo-ite Morgan Stephenson’s background knowledge and excellent research methods. Offering this opportunity is sort of like offering us a batch of freshly baked cookies with extra chocolate chunks. We had a chance to sit down and get some hands-on time with the GameCube version for the first time. We checked out a few different levels that we haven’t played before, as well as all but one character that we haven’t seen at all in playable form, but Morgan has his theories. In any case, we’re ecstatic to let our readers know all about this game, so let’s cut straight to the chase. Read on and enjoy. media impressions Combat in the game is important, seeing as how Action ties into one of the two phrases in the genre of Action RPG. There are two buttons that the player uses to deal out fisticuffs. One button is used for quick attacks while the other for strong. A combination of these buttons results in awesome combos that trip, throw, launch your opponent into the air and more. You can also pick up your enemies and toss them in any direction. Actually, why limit yourself to people when you can throw practically anything within the game world? That is, if you have a mutant powerful enough to. Also, what good would mutants be without their powers? You can use your powers at any time throughout combat or otherwise. More on that later. The game’s story mode starts out with a news report, covering mutant-related violence. It then cuts to a breaking story regarding Alison Crestmere, recently discovered as a mutant and being taken away by an anti-mutant squad. Before she can be locked into an armored truck, the squad is broken apart by two members of the Brotherhood of Mutants: Blob and Mystique. However, Wolverine “cuts in” unexpectedly and fends off the two villains as much as he can. During the quick fight, Alison goes berserk and summons a massive amount of fiery magma, littering the street with fire and lava. While Wolverine gathers his bearings after being thrown through a window, the villainous duo take off with the girl. So begins the first level. The introductory level takes place in central New York City and spans across Manhattan Island. We took control of Wolverine, and only Wolverine, through most of the level. This certainly isn’t a complaint since Logan obviously owns everything in his path. Starting out, we opened our translucent map and began exploring. As we made our way through the lava-filled destruction, we came across several members of the anti-mutant squad and Wolvie made short work of all of them. The combat is immediately fluid and action-packed. Combining his punches with his mutant dash attack power, nothing would seem to stop Wolverine. Soon, we were on our way to our first level-up. Once a character gains enough experience points to level up, we’re able to play around with a couple of upgrade points. First off, we had one point to put into Wolverine’s attributes. To choose from were different types of powers such as Strike, Focus and more. Since Wolverine is all about fierce power, we selected Strike. We then went onto powers, which had a huge amount to choose from. After browsing through several offensive and defensive abilities, we decided to upgrade his Healing Factor, since that’s what makes him practically unstoppable. After playing around with a few other characters later in the game via leveling up, we were more than pleased with the sheer amount of customization. After proceeding through part of the level, we found ourselves in Central Park where we saw our first glimpse of Pyro, who would be a fairly tough boss later on in the game. Pyro sets a few trees ablaze (surprise) in order to escape and keep the path clear of any pesky Wolverines. Making our way around the fire, we found a fire hydrant conveniently placed next to a billowing fire that blocked our path. With a swift smack and slash, the tank exploded, spraying water everywhere which quelled the out of control blaze. After making our way through the rest of the park by smashing through a few walls to gain access to some water work passages, we found Mystique who would be our first boss battle. She provides a nice challenge as she’ll send out Brotherhood minions towards you before attacking you herself. Watching her morph into different characters is a cool effect, but after easily defeating her we moved on quickly. No time for lollygagging. After moving on, we ran across Cyclops who then joined up in our two-mutant party. That’s when the cooperative fun can begin throughout the story mode. With two players, or up to four in the next level, the action gets more intense and the fun factor practically triples. As we made our way through East Manhattan, we ran into Blob, the first physically resistant character in the game. Since he’s physically resistant, Wolverine’s claws have practically no effect. Only Cyclops’ optic beam can really do enough harm to defeat him. Once he fell, we were able to pick up some unlockable comic book covers and danger room discs. The comic books upgrade certain characters’ skills while the danger room discs… well, we’ll have more on that later. The first mission is complete and we’re able to see even more of the game in action. After checking out Xavier’s Institute and saying hello to Forge, who not only supplies the X-Men with any equipment they may need, but is also voiced by Lou Diamond Phillips. Speaking of which, Patrick Stewart reprises his role as Professor X. We then moved onto our first mission at the HAARP facility. This is the demo we played at Comic Con for hours on end and Morgan was physically removed from the station at the end of the day. Here, we fought several members of HAARP security as well as the Brotherhood. Later, you’ll fight a tank as well as Pyro, who we met earlier in the game. We then moved onto one of the game’s flashback sequences, wherein Juggernaut crashes through the X Mansion to find his little brother Xavier. Members of the original X-Men, Cyclops, Jean, Iceman, and Beast, were clad in their original costumes, which was a cool added effect for fans. Jean is pretty much useless in the fight with Juggs, but after his helmet flies off, she’s able to use her telekinesis abilities to a greater extent. This is definitely one of the more promising and entertaining levels we were able to check out. Moving on, we checked out a Nuke Plant with several new mutants in our party. Teaming up Beast, Magma, Jubilee and Nightcrawler, we made our way through a dangerous mission in Act II. There was a lot of action and we were able to check out the ultra-super mutant powers, especially Magma’s. Magma summons a volcanic eruption, which pretty much destroys anything and everything around her. It’s an amazing feature and we played around with a few others, but none were as cool as hers. Finally, we skipped over to Act III, the final act in the game. In the middle, we were allowed to explore the Hive, where Sentinels are created. Before entering the Hive, however, there was a lot of tankage. Fortunately, we had Colossus, Wolverine, Beast, and Gambit with us, so that was hardly a problem. However, we noticed that several enemies were physically resistant, so before everyone was brutally killed, we had to return to the Xtraction point to select a couple of mental fighters. Emma Frost was an immediate first choice followed by Psylocke. While Colossus and Wolvie made short work of the tanks, Emma and Psylocke brutally murdered the rest of the ground troops. Upon entering the facility, Wolverine proceeded to destroy anything that was in his way, including Sentinel machinery. Later on into the game, we ran into a production room where we bumped into several unfinished Sentinels. Even though they had missing limbs, they still walloped us pretty good. Before taking off, we made sure to get enough time into the Danger Room, since it was something we hadn’t seen ever. In the Danger Room mode, you’ll be able to test your skills and pass different exams in order to prove your worth. There are six different settings that will be available throughout the game, although we were only able to check out Freshman, Sophomore, and Junior. The others, Senior, X-Man, and Legend, can probably only be unlocked later into the game. At least that’s our assumption. The different tests range from easy to difficult, pitting you against a few boxes, a few enemies or dozens of enemies. After completing a Qualifying Exam, you’ll be able to start working on the next level of challenges. In order to open up new tests, you can find Danger Room discs scattered throughout each level and also purchase the discs from a Healer you’ll meet later in the game. As you can tell, there’s a ton of stuff involved in making X-Men Legends what it truly is. In fact, we’ve hardly scratched the surface. There’s tons of unlockable content including enemy bios and even a trivia game that hardcore X-Men fans will enjoy. Don’t go into it assuming that all of the questions will be “What is Wolverine’s real name?” because there are some rather obscure questions like “What’s the address of the X-Mansion?” and “Why can’t Cyclops control his powers?” If you answered those correctly, don’t worry. We couldn’t even remember some of the questions; they baffled our minds so much. After about four hours of playtime, we had to call it a day and go home. We tried to steal Activision’s NR Reader and a build of the game, but they caught us. Thankfully, we were able to pin it on PlanetGameCube’s Content Editor, Daniel Bloodworth. Activision thanked us for apprehending the culprit and we slinked out the door. Unfortunately, our hands were empty and the next time we’ll see the game is when it’s finished. word on the street press release notes
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