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Radical Entertainment
May 28, 2003


In a couple weeks time -- June 20th to be precise -- Marvel Entertainment will celebrate the theatrical debut of yet another one of their crown jewels, The Hulk. This time around, director Ang Lee of Crouching Tiger fame has helmed comic book demigod Stan Lee’s (no relation) creation and transpired it to the silver screen. Also featuring some dazzling visual effects from the wizards at George Lucas’s Industrial Lights and Magic, it is clear that the big-budget film has a lot to live up to. And, like any major movie, a video game property has been strewn amongst the line of copious merchandise. Can the film or (more importantly, at the moment) the game do justice to the license on which they are derived?


Universal Studios has, uncannily, entrusted this title to their own interactive branch at Vivendi. And, as the game is already available at retail, the floodgates have adequately burst open.

In what could be surmised from my own one night stand with The Hulk, its diminutive gameplay facets are appropriated to the likeness of the protagonist himself, Mr. Bruce Banner. In his supernatural visage, Banner is much like Mary Shelly’s Frankenstein -- a misunderstood creature whose inherent strength is set loose upon both the innocents and his tormenters -- the former ultimately falling victim to the reckless spite of the latter, if viewed from a cause-effect perspective. Indeed, the game rides heavily off this theme, in what can be described as a somewhat shallow experience with a less than shallow purpose. An ass kicking beat-em-up whose levels venture into both common civilian locales, as well as military strongholds, Hulk has shaped itself into a promising next-gen brawler. Summarized in a sentence: Smash, grab, slam, and batter your way through 30 large levels, defeating some frightening foes along the way; OR, take a cue from Sam Fisher with Bruce Banner’s cunning and stealth. Either way, one shall aspire to heroism (a characteristic that distinguishes our dear Hulk from Frankenstein’s monster).

Word On the Street
Much like Atari’s Enter the Matrix, you’d do well to indulge in the novelty of the license while it lasts. The game, by all indications, is good fun. Sadly, however, it appears to lack the kind of longevity that would keep a player coming back for more. That is, unless you are particularly enamored by the man with the green epidermis.

From the Horses Mouth
One year after the events that take place in the film; troubled scientist Bruce Banner and his enraged alter ego, The Hulk, are forced into battle against the terrifying forces of The Leader, who’s intent on using the Hulk’s gamma energy to unleash a relentless army of gamma creatures on the world.

  • Two types of gameplay – use the powers of stealth and logic as Bruce Banner or command the incredible strength and fury of The Hulk.
  • 30 massive, highly-detailed levels featuring environments both directly from the film and exclusive to the game.
  • Fully destructible and interactive environments – virtually anything can be manipulated, picked up, destroyed or used a weapon.
  • Intense boss battles – battle it out against gamma-enhanced super villains like Flux, Rampage and Half Life.
  • Hollywood quality VO and soundtrack featuring detailed voice over from Eric Bana as Bruce Banner.
  • Take down the Hulk’s foes with over 25 devastating attacks, including super attacks like the Sonic Clap and Gamma Slam.

The Hulk certainly appears to be one of the more ambitious titles of comic book accolade, at the very least matching both the quantitative and qualitative strengths of Activision’s Spiderman. With the ability to play as both the Hulk *and* his alter ego Bruce Banner in over 30 fully destructible 3D environments, it’s clear that this game was no rush job, and a likely testament to the money/time equals "good game" theory. Be sure to also check out Ed Griffith’s preview of The Incredible Hulk for the Game Boy Advance!



word on the street

press release notes


Staff Avatar William Jacques
Staff Profile | Email
"Oh oblivious, naïve Humanity... How ignorant we really are - safe only in our blind "superior" view of the world."

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