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WII
GENRE
Racing
DEVELOPER
Nintendo
PUBLISHER
Nintendo
WI-FI ENHANCED
no
WII EXCLUSIVE
only-gcn
EXPECTED RELEASE DATE
October 13, 2003
BUY NOW AT

Kirby Air Ride

Media

Hands-on Impressions
By Nathan Heckel

The long-delayed alternative Kirby game has finally shown itself at this year’s E3 – requiring players only to steer with the Control Stick and brake into corners with A to charge up a quick boost going back into a straightaway. Small shortcut pathways and ramps litter the course, adding variety to the already gorgeous tracks. Although there are a number of boards to ride on and courses to traverse, it wouldn’t kill the developers to add some additional racing elements to keep things lively.

From The Horse's Mouth

Kirby arrives on Nintendo GameCube at warp speed in his first-ever racing game. Based on the same principles as games like Super Smash Brothers® and past Kirby titles, Kirby Air Ride offers an entirely new approach to the racing genre. The simple controls that define all Kirby games give Kirby Air Ride instant playability no matter how skilled the players may be.

  • Break and slide around corners with a unique "push" action. "Charge-up" as you slide, then release for break-neck acceleration!
  • Kirby wouldn't be Kirby without stealing enemy abilities and using them to his advantage. Copy enemy abilities with a single button.
  • Three distinct play modes push the racing genre in new directions. The Air Ride and Top Ride modes offer 3- and 2-D racing, respectively, while the City Trial mode takes the battle action from the Air Ride mode and turns it into a race for power-ups before launching players into full-on tournament battle.
  • Establish your racing dominance and win races by mastering corner slides and gliding through the air with no acceleration button.
  • Race different types of warpstar vehicles, each with different racing properties.

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WRITER INFORMATION
Staff Avatar Nathan Heckel
Staff Profile | Email
"Where's Dr. Wiley?...
Oh no, too late."


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