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Acclaim brings its much hyped Burnout to Nintendoís GameCube. Already released on Sonyís PlayStation 2, Burnout basically takes your average arcade racer and ups the ante by forcing you to drive with reckless abandon.

While in most racing games youíre relying on pure skill to win, Burnout is much more devious. The plan of action is based more on forcing the other drivers to crash than just outracing them. Much like how X-boxís Project Gotham Racing gave bonus points for stylistic driving, Burnout gives bonuses for driving like a Californian in Las Vegas. Hmmm, maybe they should call it "driving to work"?

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Let it be known now that Iíve never been the biggest fan of racing games. I think that outside of kart racers, the only time Iíve been able to spend more than an hour playing has been with either Rad Racer, or an old school motorized portable racing game that ran on double C batteries. Iíd reminisce more on it, but back then "spectacular crashes" was a loud blaring sound accompanied by an explosion shaped red light appearing in the middle of the screen. (Note to self: take said game to Antiques Roadshow).

Back on track, while I havenít had the opportunity to play the game, what Iíve seen in terms of trailers and screenshots has actually piqued my interest. The game moves fast-- insanely fast. The crashes, which are the top of the totem pole in this game, are fantabulous! The screenshots show a lot of detail was put into the vehicle and surrounding areas, not to mention all the GCN bonuses regarding graphical enhancement.

And whatever shall we do without Wavebird support? Including that was an essential part of making this title work for everyone.

Word on the Street

Unlike my last few previews, there is actually quite a buzz about Burnoutís GCN debut. If for nothing else than because the PS2 version was so well accepted into the arms of reviewers. Well, I may not be fond of jumping on bandwagons, but Iím packing my luggage.

From the Horse's Mouth

Burnout is the only high risk, high energy arcade style street racer on the NintendoGameCube(tm). No learning curve required, just pick up and play!The most spectacular crashes ever - period. Burnout's action will leave you sweating, short of breath and totally in shock. Hyperventilating is part of the fun.Burnout monitors your driver's heart rate: you're rewarded for near-misses and the more risks you take. Civilians steer clear! Burnout is the only high risk, high energy arcade style street racer on the Nintendo

There's only one way to drive in Burnout: DANGEROUSLY. Force traffic into your opponent's path and risk a head-on collision to secure a win!

Slide, cut close and drive into oncoming traffic and you'll be rewarded for your risk-taking.

Crashes are based on actual crash and damage physics for the ultimate in stunning realism.

Instant replays allow you to relive your handiwork from multiple angles, in all of its cringe-inducing, metal bashing glory.

Incredibly advanced traffic AI: civilians try to avoid and warn you while opponents try to slam you off the road!

Cruise the United States and Europe on 14 awesome, traffic-filled courses, through cities and into the countryside.

Over 300 vehicles fill the streets and highways making reckless racing and wild demolition a certainty.

Dolby Digital Surround Sound brings the roar of screeching tires and twisting metal to life.

Analog controller compatible, so you can feel every turn, skid and crash.

New Nintendo GameCube(tm) Features:

  • Progressive Scan Mode: Couple your Digital TV to the Nintendo Component Video Cable and Burnout will display an extremely crisp, clear image running in 480p. You haven't seen anything until you've played Burnout on a Digital TV!
  • Improved lighting: All courses have been completely relit, making the game look much more realistic. Place the Nintendo GameCube(tm) version side by side with the last version of Burnout and you'll see a big difference.
  • Anti-aliasing: Provides a much smoother and stable image that looks more realistic than ever.
  • Tri-linear filtering: Another improvement that makes all textures smoother and reduces flickering.
  • Improved physics and handling: The vehicles feel more responsive and exciting, with tweaks designed especially for the Nintendo controller.
  • Improved deformation model: All the vehicles, including traffic cars crush and crumple realistically, making the crashes look more real.
  • Improved special effects: Motion blur, particles, lighting and more.
  • Nintendo "Wavebird" support: Our game supports the new wireless controller coming soon from Nintendo.


I want this game... Bad! One thing that I like about racing games, even if I donít like them in general all that much, is the crashes. Having an entire racing game built around crashing just does strange things to my jaw and saliva usage. Iím keeping an eye out on this one until the release date rolls around.



word on the street

press release notes


Staff Avatar Jeff Hoyt
Staff Profile | Email
"I'd blame it on videogames, but congress already beat me to it."

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